Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 40 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 51.2% | 123 matches |
| 35 to 50 min | 51.6% | 122 matches |
| 50 min or more | 55.3% | 38 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Quelling Blade53.4%
Iron Branch53.2%
Tango53.3%
Magic Stick54.5%
Circlet51.7%
Faerie Fire55.7%
Slippers of Agility54.3%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 542 | 53.3% | 2:11 | |
| 1,297 | 53.7% | 3:12 | |
| 1,494 | 55.4% | 13:11 | |
| 195 | 52.3% | 16:48 | |
| 1,225 | 59.3% | 17:47 | |
| 693 | 59.9% | 20:41 | |
| 326 | 59.8% | 23:55 | |
| 1,526 | 56.8% | 25:03 | |
| 730 | 64.8% | 27:45 | |
| 896 | 65.3% | 29:57 | |
| 222 | 66.7% | 35:21 | |
| 382 | 70.7% | 36:40 |
Best allies
Win rate with each ally (minimum of 1 matches).
Invoker71.0%+18.8 pp69
Dawnbreaker71.4%+19.2 pp42
Lich68.3%+16.1 pp41
Oracle75.0%+22.8 pp16
Vengeful Spirit69.2%+17.0 pp26
Earth Spirit69.2%+17.0 pp26
Disruptor65.8%+13.6 pp38
Venomancer72.2%+20.0 pp18
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1,526 | 25:03 | 15–2071%20–2566%25–3050%30–3543% | |
| 1,494 | 13:11 | 10–1562%15–2035% | |
| 1,297 | 3:12 | 0–554%5–1053% | |
| 1,225 | 17:47 | 10–1584%15–2063%20–2542% | |
| 896 | 29:57 | 20–2586%25–3068%30–3561%35–4056% | |
| 730 | 27:45 | 15–2071%20–2564%25–3058%30–3572%35–4063% | |
| 693 | 20:41 | 15–2067%20–2555%25–3055% | |
| 542 | 2:11 | 0–553% | |
| 382 | 36:40 | 30–3576%35–4074%40–4558% | |
| 326 | 23:55 | 20–2568%25–3044%30–3550% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Phantom Assassin76.9%+24.7 pp26
Slark64.3%+12.1 pp140
Faceless Void76.5%+24.3 pp17
Pangolier67.4%+15.2 pp43
Drow Ranger68.8%+16.6 pp32
Juggernaut63.0%+10.8 pp46
Snapfire61.9%+9.7 pp42
Tinker75.0%+22.8 pp12
The column in pp represents the difference from the hero's overall win rate (52.2%); the last number is the sample size.
