Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 66 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 56.9% | 691 matches |
| 35 to 50 min | 55.1% | 772 matches |
| 50 min or more | 48.0% | 198 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango52.3%
Blood Grenade52.4%
Magic Stick52.3%
Iron Branch54.4%
Sentry Ward53.9%
Faerie Fire52.1%
Enchanted Mango52.1%
Circlet54.2%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 206 | 54.9% | 2:53 | |
| 1,160 | 53.4% | 5:04 | |
| 1,377 | 52.1% | 6:36 | |
| 460 | 58.0% | 7:39 | |
| 1,138 | 52.7% | 21:06 | |
| 1,184 | 57.4% | 21:29 | |
| 26 | 30.8% | 28:00 | |
| 37 | 64.9% | 37:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Keeper of the Light83.3%+28.4 pp30
Rubick64.1%+9.2 pp159
Phoenix71.0%+16.0 pp31
Phantom Lancer63.3%+8.4 pp90
Ogre Magi65.5%+10.5 pp58
Venomancer72.0%+17.0 pp25
Disruptor64.2%+9.2 pp67
Legion Commander61.7%+6.7 pp107
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1,377 | 6:36 | 0–555%5–1052%10–1550% | |
| 1,184 | 21:29 | 10–1561%15–2063%20–2556%25–3052%30–3551% | |
| 1,160 | 5:04 | 0–555%5–1054%10–1549% | |
| 1,138 | 21:06 | 10–1559%15–2057%20–2551%25–3047% | |
| 460 | 7:39 | 0–555%5–1061%10–1557% | |
| 206 | 2:53 | 0–556%5–1048% | |
| 37 | 37:00 | 35–4065% | |
| 26 | 28:00 | 25–3031% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Sand King79.2%+24.2 pp24
Storm Spirit73.5%+18.6 pp34
Ring Master68.6%+13.7 pp51
Windranger62.2%+7.2 pp148
Undying64.1%+9.2 pp92
Silencer64.9%+10.0 pp77
Shadow Fiend67.4%+12.4 pp46
Necrophos61.3%+6.3 pp137
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma27.8%-27.2 pp54
Night Stalker42.6%-12.4 pp101
Spirit Breaker45.8%-9.2 pp153
Marci37.8%-17.1 pp37
Io38.5%-16.5 pp39
Outworld Devourer47.8%-7.1 pp138
Phantom Lancer46.9%-8.1 pp96
Dragon Knight49.4%-5.6 pp154
The column in pp represents the difference from the hero's overall win rate (55.0%); the last number is the sample size.
