Pugna

Day 10/10 · Divine and Immortal

Rank

Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Hard Support
Matches
1,040
Win rate
53.7%
Adjusted WR
50.6%
Pick rate
1.6%
Position in the role
#14 of 127
Score
S87/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 66 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

18 matches · 77.8% win rate · 27.3% of matches
Nether Blast
1
Nether Ward
2
Nether Blast
3
Decrepify
4
Nether Blast
5
Life Drain
6
Nether Blast
7
Nether Ward
8
Nether Ward
9
Nether Ward
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.

+200 Nether Blast Damage
Picked 40.4% · Win 61.3%
25
+1.9 Nether Ward Damage Per Mana
Picked 59.6% · Win 68.6%
Main pick
+15% Life Drain Heal
Picked 58.4% · Win 59.2%
Most picked
20
+1.5s Decrepify Duration
Picked 41.6% · Win 62.4%
Best win rate
+30% Decrepify Movement Speed To Allies
Picked 23.9% · Win 58.1%
15
+250 Health
Picked 76.1% · Win 59.6%
Main pick
-1s Nether Blast Cooldown
Picked 19.7% · Win 52.8%
Best win rate
10
+2 Nether Ward Health
Picked 80.3% · Win 52.7%
Most picked

By match duration

Up to 35 min56.9%691 matches
35 to 50 min55.1%772 matches
50 min or more48.0%198 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango52.3%
  • Blood Grenade52.4%
  • Magic Stick52.3%
  • Iron Branch54.4%
  • Sentry Ward53.9%
  • Faerie Fire52.1%
  • Enchanted Mango52.1%
  • Circlet54.2%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Null Talisman20654.9%2:53
Magic Wand1,16053.4%5:04
Ring of Basilius1,37752.1%6:36
Infused Raindrops46058.0%7:39
Glimmer Cape1,13852.7%21:06
Aether Lens1,18457.4%21:29
Aghanim's Shard2630.8%28:00
Aghanim's Scepter3764.9%37:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Ring of Basilius1,3776:36
0–555%5–1052%10–1550%
Aether Lens1,18421:29
10–1561%15–2063%20–2556%25–3052%30–3551%
Magic Wand1,1605:04
0–555%5–1054%10–1549%
Glimmer Cape1,13821:06
10–1559%15–2057%20–2551%25–3047%
Infused Raindrops4607:39
0–555%5–1061%10–1557%
Null Talisman2062:53
0–556%5–1048%
Aghanim's Scepter3737:00
35–4065%
Aghanim's Shard2628:00
25–3031%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (55.0%); the last number is the sample size.