Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 66 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 55.7% | 652 matches |
| 35 to 50 min | 55.1% | 713 matches |
| 50 min or more | 46.7% | 180 matches |
Starting items
Boots of Speed100.0%
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Iron Branch75.0%
Magic Stick75.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 59 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 57.6% | 55.9% | 3:11 | |
| 15.3% | 33.3% | 6:05 | |
| 11.9% | 42.9% | 8:06 | |
| 71.2% | 57.1% | 10:26 | |
| 42.4% | 68.0% | 18:05 | |
| 39.0% | 95.7% | – | |
| 20.3% | 100.0% | – | |
| 20.3% | 58.3% | – | |
| 15.3% | 66.7% | – | |
| 10.2% | 100.0% | – | |
| 10.2% | 83.3% | – | |
| 10.2% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Keeper of the Light82.8%+28.4 pp29
Rubick64.6%+10.2 pp144
Phoenix71.4%+17.1 pp28
Ogre Magi65.5%+11.1 pp55
Venomancer72.7%+18.4 pp22
Phantom Lancer62.4%+8.0 pp85
Dazzle70.4%+16.0 pp27
Disruptor63.5%+9.1 pp63
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 3:11 | 0–533% | |
| 3 | 5:53 | 0–50%5–1050% | |
| 3 | 10:26 | 5–100%10–1550% | |
| 2 | 18:05 | 15–200%20–250% | |
| 1 | 8:06 | 5–100% | |
| 1 | 6:05 | 5–100% | |
| 1 | 11:23 | 10–150% | |
| 1 | 24:05 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Sand King81.0%+26.6 pp21
Storm Spirit73.5%+19.2 pp34
Ring Master68.9%+14.5 pp45
Necrophos62.5%+8.1 pp128
Shadow Fiend68.3%+13.9 pp41
Windranger61.0%+6.6 pp141
Silencer64.3%+9.9 pp70
Undying62.8%+8.4 pp86
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma25.0%-29.4 pp52
Marci34.3%-20.1 pp35
Spirit Breaker43.4%-11.0 pp143
Io35.9%-18.5 pp39
Night Stalker42.1%-12.3 pp95
Shadow Shaman45.5%-8.9 pp99
Earthshaker47.5%-6.9 pp141
Outworld Devourer47.3%-7.0 pp131
The column in pp represents the difference from the hero's overall win rate (54.4%); the last number is the sample size.
