Pugna

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
1,545
Win rate
54.4%
Adjusted WR
51.9%
Pick rate
4.2%
Position in the meta
#28 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 66 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

18 matches · 77.8% win rate · 27.3% of matches
Nether Blast
1
Nether Ward
2
Nether Blast
3
Decrepify
4
Nether Blast
5
Life Drain
6
Nether Blast
7
Nether Ward
8
Nether Ward
9
Nether Ward
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+200 Nether Blast Damage
Picked 47.3% · Win 60.7%
25
+1.9 Nether Ward Damage Per Mana
Picked 52.7% · Win 66.2%
Main pick
+15% Life Drain Heal
Picked 49.4% · Win 61.4%
Best win rate
20
+1.5s Decrepify Duration
Picked 50.6% · Win 59.3%
Most picked
+30% Decrepify Movement Speed To Allies
Picked 24.1% · Win 55.1%
15
+250 Health
Picked 75.9% · Win 58.8%
Main pick
-1s Nether Blast Cooldown
Picked 27.0% · Win 51.5%
10
+2 Nether Ward Health
Picked 73.0% · Win 53.6%
Main pick

By match duration

Up to 35 min55.7%652 matches
35 to 50 min55.1%713 matches
50 min or more46.7%180 matches

Starting items

  • Boots of Speed100.0%
  • Sentry Ward100.0%
  • Tango100.0%
  • Blood Grenade100.0%
  • Iron Branch75.0%
  • Magic Stick75.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 59 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand57.6%55.9%3:11
Tranquil Boots15.3%33.3%6:05
Soul Ring11.9%42.9%8:06
Arcane Boots71.2%57.1%10:26
Glimmer Cape42.4%68.0%18:05
Aether Lens39.0%95.7%–
Meteor Hammer20.3%100.0%–
Null Talisman20.3%58.3%–
Bottle15.3%66.7%–
Blink Dagger10.2%100.0%–
Force Staff10.2%83.3%–
Dagon10.2%66.7%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand33:11
0–533%
Ring of Basilius35:53
0–50%5–1050%
Arcane Boots310:26
5–100%10–1550%
Glimmer Cape218:05
15–200%20–250%
Soul Ring18:06
5–100%
Tranquil Boots16:05
5–100%
Infused Raindrops111:23
10–150%
Aghanim's Shard124:05
20–250%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (54.4%); the last number is the sample size.