Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 108 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 45.1% | 1,184 matches |
| 35 to 50 min | 50.1% | 1,508 matches |
| 50 min or more | 53.8% | 368 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango49.2%
Blood Grenade48.9%
Iron Branch50.3%
Sentry Ward49.5%
Magic Stick50.2%
Circlet48.6%
Faerie Fire50.0%
Enchanted Mango49.1%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 1,024 | 47.8% | 2:59 | |
| 2,839 | 49.6% | 5:03 | |
| 523 | 47.4% | 6:13 | |
| 877 | 45.6% | 7:01 | |
| 2,267 | 51.5% | 7:19 | |
| 758 | 44.9% | 17:57 | |
| 2,230 | 50.9% | 22:13 | |
| 999 | 50.0% | 24:08 | |
| 284 | 56.7% | 28:50 | |
| 214 | 59.8% | 29:39 | |
| 1,652 | 61.2% | 31:06 | |
| 1,311 | 64.6% | 36:41 |
Best allies
Win rate with each ally (minimum of 1 matches).
Night Stalker61.6%+13.0 pp138
Phantom Lancer60.1%+11.5 pp143
Winter Wyvern62.7%+14.1 pp67
Snapfire58.6%+10.0 pp145
Invoker56.2%+7.6 pp267
Spirit Breaker56.5%+7.9 pp216
Bounty Hunter60.3%+11.6 pp78
Dragon Knight54.7%+6.0 pp300
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2,839 | 5:03 | 0–550%5–1050%10–1549% | |
| 2,267 | 7:19 | 0–550%5–1052%10–1550% | |
| 2,230 | 22:13 | 10–1561%15–2060%20–2548%25–3044%30–3549% | |
| 1,652 | 31:06 | 20–2566%25–3065%30–3559%35–4057%40–4560% | |
| 1,311 | 36:41 | 25–3073%30–3566%35–4064%40–4562%45–5061% | |
| 1,024 | 2:59 | 0–547%5–1050%10–1547% | |
| 999 | 24:08 | 15–2054%20–2549%25–3053%30–3540%35–4038% | |
| 877 | 7:01 | 0–545%5–1046%10–1546%15–2050% | |
| 758 | 17:57 | 10–1547%15–2047%20–2540% | |
| 523 | 6:13 | 0–547%5–1049%10–1543% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Lion55.6%+7.0 pp394
Storm Spirit61.5%+12.9 pp65
Ursa59.2%+10.5 pp98
Mars60.0%+11.4 pp80
Monkey King58.5%+9.9 pp94
Dawnbreaker55.3%+6.7 pp161
Magnus54.0%+5.4 pp198
Tusk56.0%+7.4 pp116
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Largo26.2%-22.4 pp42
Pugna35.1%-13.6 pp77
Ogre Magi41.1%-7.5 pp180
Outworld Devourer42.2%-6.5 pp223
Marci37.7%-11.0 pp77
Witch Doctor42.5%-6.2 pp226
Arc Warden35.3%-13.3 pp51
Razor40.0%-8.6 pp110
The column in pp represents the difference from the hero's overall win rate (48.6%); the last number is the sample size.
