Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 191 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 42.6% | 1,862 matches |
| 35 to 50 min | 57.3% | 2,335 matches |
| 50 min or more | 60.8% | 589 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch52.6%
Quelling Blade51.8%
Tango51.9%
Magic Stick51.3%
Faerie Fire52.5%
Circlet53.1%
Slippers of Agility54.7%
Magic Wand55.8%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 3,023 | 54.0% | 2:16 | |
| 8,348 | 52.0% | 3:34 | |
| 12,522 | 52.8% | 11:16 | |
| 11,718 | 53.7% | 17:21 | |
| 11,926 | 54.7% | 21:09 | |
| 8,951 | 61.5% | 28:35 | |
| 8,490 | 63.1% | 29:40 | |
| 7,367 | 68.1% | 31:22 | |
| 1,651 | 58.2% | 31:45 | |
| 6,706 | 69.6% | 33:56 | |
| 4,553 | 74.6% | 37:26 | |
| 1,618 | 73.7% | 46:41 |
Best allies
Win rate with each ally (minimum of 1 matches).
Kunkka70.5%+18.5 pp95
Disruptor60.7%+8.6 pp313
Outworld Devourer59.8%+7.7 pp333
Dawnbreaker60.0%+8.0 pp280
Winter Wyvern58.4%+6.3 pp274
Invoker56.1%+4.1 pp522
Grimstroke57.7%+5.6 pp255
Enigma59.2%+7.1 pp164
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 12,522 | 11:16 | 5–1064%10–1551%15–2045%20–2538% | |
| 11,926 | 21:09 | 10–1574%15–2066%20–2555%25–3029%30–3531% | |
| 11,718 | 17:21 | 10–1568%15–2050%20–2552%25–3038%30–3553% | |
| 8,951 | 28:35 | 15–2068%20–2567%25–3058%30–3564%35–4055%40–4554%45–5058% | |
| 8,490 | 29:40 | 15–2077%20–2573%25–3060%30–3565%35–4057%40–4555%45–5060% | |
| 8,348 | 3:34 | 0–552%5–1052%10–1551%15–2055%20–2543% | |
| 7,367 | 31:22 | 20–2592%25–3075%30–3562%35–4062%40–4561%45–5063% | |
| 6,706 | 33:56 | 20–2584%25–3077%30–3569%35–4068%40–4562%45–5062% | |
| 4,553 | 37:26 | 25–3075%30–3578%35–4075%40–4574%45–5070%50–5566% | |
| 3,023 | 2:16 | 0–554%5–1044% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Monkey King71.3%+19.2 pp101
Drow Ranger66.8%+14.7 pp292
Viper65.8%+13.8 pp117
Sniper61.3%+9.3 pp194
Faceless Void62.2%+10.2 pp127
Treant Protector69.4%+17.4 pp36
Shadow Fiend61.1%+9.0 pp149
Hoodwink57.9%+5.8 pp344
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Sven40.9%-11.2 pp624
Bounty Hunter39.7%-12.3 pp302
Grimstroke43.0%-9.0 pp237
Anti-Mage45.1%-6.9 pp421
Io42.1%-10.0 pp145
Dragon Knight46.1%-6.0 pp508
Night Stalker45.3%-6.7 pp289
Troll Warlord35.9%-16.2 pp39
The column in pp represents the difference from the hero's overall win rate (52.1%); the last number is the sample size.
