Phantom Lancer

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
4,412
Win rate
51.7%
Adjusted WR
50.2%
Pick rate
11.2%
Position in the meta
#13 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 220 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

86 matches · 48.8% win rate · 39.1% of matches
Spirit Lance
1
Doppelganger
2
Spirit Lance
3
Phantom Rush
4
Spirit Lance
5
Juxtapose
6
Spirit Lance
7
Phantom Rush
8
Phantom Rush
9
Phantom Rush
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

-4s Doppelganger Cooldown
Picked 100.0% · Win 71.7%
Main pick
25
+?s Illusory Armaments Duration
Picked 0.0% · Win –
+100 Spirit Lance Damage
Picked 100.0% · Win 63.5%
Main pick
20
-?% Juxtapose Illusion Damage Taken
Picked 0.0% · Win –
?% Illusion Spirit Lance Damage
Picked 0.0% · Win –
15
+? Doppelganger Cast Range
Picked 0.0% · Win –
+1.0s Spirit Lance Slow Duration
Picked 100.0% · Win 53.3%
Main pick
10
+?% Juxtapose Illusion Trigger Chance
Picked 0.0% · Win –

By match duration

Up to 35 min43.1%1,763 matches
35 to 50 min57.0%2,126 matches
50 min or more59.3%523 matches

Starting items

  • Iron Branch100.0%
  • Tango100.0%
  • Quelling Blade92.3%
  • Magic Stick92.3%
  • Faerie Fire61.5%
  • Circlet30.8%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 140 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand76.4%45.8%1:50
Wraith Band15.7%40.9%2:25
Power Treads99.3%43.9%6:51
Yasha20.7%17.2%8:47
Manta Style72.9%51.0%15:21
Aghanim's Scepter60.0%65.5%18:32
Orchid Malevolence10.0%85.7%23:50
Butterfly4.3%100.0%23:58
Oblivion Staff6.4%55.6%24:47
Eye of Skadi10.7%100.0%24:53
Bloodthorn4.3%100.0%25:00
Hand of Midas5.0%14.3%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (13 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Power Treads126:51
5–1091%10–15100%
Yasha1210:18
5–1075%10–15100%
Magic Wand111:33
Start67%0–5100%5–10100%
Aghanim's Scepter1018:32
10–15100%15–20100%20–25100%
Manta Style1015:21
10–1583%15–20100%
Oblivion Staff323:06
20–25100%
Orchid Malevolence223:31
20–25100%
Wraith Band12:25
0–5100%
Null Talisman12:21
0–50%
Butterfly123:58
20–25100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.7%); the last number is the sample size.