Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 220 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 43.1% | 1,763 matches |
| 35 to 50 min | 57.0% | 2,126 matches |
| 50 min or more | 59.3% | 523 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Quelling Blade92.3%
Magic Stick92.3%
Faerie Fire61.5%
Circlet30.8%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 140 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 76.4% | 45.8% | 1:50 | |
| 15.7% | 40.9% | 2:25 | |
| 99.3% | 43.9% | 6:51 | |
| 20.7% | 17.2% | 8:47 | |
| 72.9% | 51.0% | 15:21 | |
| 60.0% | 65.5% | 18:32 | |
| 10.0% | 85.7% | 23:50 | |
| 4.3% | 100.0% | 23:58 | |
| 6.4% | 55.6% | 24:47 | |
| 10.7% | 100.0% | 24:53 | |
| 4.3% | 100.0% | 25:00 | |
| 5.0% | 14.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Kunkka73.3%+21.6 pp86
Disruptor61.3%+9.6 pp287
Outworld Devourer59.7%+8.1 pp313
Dawnbreaker59.6%+7.9 pp255
Pugna63.3%+11.7 pp90
Silencer60.1%+8.5 pp143
Winter Wyvern57.9%+6.2 pp259
Invoker55.9%+4.3 pp481
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (13 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 12 | 6:51 | 5–1091%10–15100% | |
| 12 | 10:18 | 5–1075%10–15100% | |
| 11 | 1:33 | Start67%0–5100%5–10100% | |
| 10 | 18:32 | 10–15100%15–20100%20–25100% | |
| 10 | 15:21 | 10–1583%15–20100% | |
| 3 | 23:06 | 20–25100% | |
| 2 | 23:31 | 20–25100% | |
| 1 | 2:25 | 0–5100% | |
| 1 | 2:21 | 0–50% | |
| 1 | 23:58 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Monkey King70.4%+18.7 pp98
Drow Ranger66.1%+14.4 pp271
Faceless Void65.0%+13.4 pp123
Viper63.6%+11.9 pp107
Treant Protector70.6%+18.9 pp34
Sniper61.1%+9.5 pp175
Terrorblade62.8%+11.1 pp94
Huskar63.9%+12.2 pp72
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Sven39.8%-11.9 pp575
Bounty Hunter39.9%-11.8 pp283
Grimstroke42.0%-9.7 pp207
Anti-Mage44.3%-7.4 pp375
Warlock40.0%-11.7 pp110
Io41.3%-10.4 pp138
Dragon Knight46.2%-5.5 pp472
Night Stalker45.0%-6.7 pp271
The column in pp represents the difference from the hero's overall win rate (51.7%); the last number is the sample size.
