Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 277 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 50.3% | 854 matches |
| 35 to 50 min | 43.4% | 829 matches |
| 50 min or more | 40.5% | 220 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch47.3%
Tango46.7%
Quelling Blade45.8%
Faerie Fire47.6%
Magic Stick45.9%
Circlet48.4%
Slippers of Agility50.3%
Magic Wand50.9%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 3,829 | 47.0% | 3:32 | |
| 4,803 | 48.4% | 7:13 | |
| 6,218 | 47.3% | 12:30 | |
| 6,022 | 47.9% | 17:35 | |
| 4,972 | 49.6% | 20:55 | |
| 4,241 | 56.7% | 28:44 | |
| 2,289 | 55.8% | 29:30 | |
| 2,213 | 55.5% | 30:05 | |
| 1,914 | 61.6% | 31:09 | |
| 1,916 | 46.1% | 33:45 | |
| 1,485 | 55.2% | 34:34 | |
| 967 | 59.7% | 37:29 |
Best allies
Win rate with each ally (minimum of 1 matches).
Night Stalker59.0%+12.8 pp95
Bounty Hunter57.1%+11.0 pp105
Tusk57.0%+10.8 pp93
Zeus56.6%+10.4 pp99
Spirit Breaker53.3%+7.1 pp184
Ember Spirit55.7%+9.5 pp97
Witch Doctor54.8%+8.6 pp115
Lich54.3%+8.1 pp116
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6,218 | 12:30 | 5–1059%10–1549%15–2033% | |
| 6,022 | 17:35 | 10–1567%15–2050%20–2533%25–3043% | |
| 4,972 | 20:55 | 10–1554%15–2061%20–2546%25–3038%30–3547% | |
| 4,803 | 7:13 | 0–549%5–1049%10–1541% | |
| 4,241 | 28:44 | 20–2576%25–3061%30–3546%35–4044%40–4548% | |
| 3,829 | 3:32 | 0–547%5–1049%10–1546% | |
| 2,289 | 29:30 | 15–2073%20–2556%25–3056%30–3558%35–4051%40–4550% | |
| 2,213 | 30:05 | 20–2558%25–3054%30–3559%35–4049%40–4552% | |
| 1,916 | 33:45 | 20–2547%25–3043%30–3548%35–4045%40–4547% | |
| 1,914 | 31:09 | 20–2569%25–3061%30–3566%35–4056%40–4550% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Slardar67.7%+21.5 pp65
Rubick55.0%+8.8 pp269
Tidehunter57.3%+11.1 pp110
Snapfire55.9%+9.7 pp118
Night Stalker53.8%+7.6 pp119
Mirana52.6%+6.4 pp152
Batrider68.8%+22.6 pp16
Huskar58.0%+11.8 pp50
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Queen of Pain33.3%-12.9 pp81
Phoenix33.3%-12.9 pp69
Winter Wyvern34.2%-12.0 pp79
Brewmaster29.7%-16.5 pp37
Naga Siren12.5%-33.7 pp8
Phantom Lancer37.2%-9.0 pp94
Dawnbreaker38.3%-7.9 pp107
Tusk37.2%-9.0 pp78
The column in pp represents the difference from the hero's overall win rate (46.2%); the last number is the sample size.
