Queen of Pain

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
4,905
Win rate
47.1%
Adjusted WR
45.7%
Pick rate
7.3%
Position in the role
#40 of 127
Score
A68/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 128 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

21 matches · 38.1% win rate · 16.4% of matches
Scream Of Pain
1
Blink
2
Scream Of Pain
3
Blink
4
Scream Of Pain
5
Sonic Wave
6
Scream Of Pain
7
Blink
8
Blink
9
Shadow Strike
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

-2s Blink Cooldown
Picked 39.1% · Win 62.8%
Best win rate
25
+250 Sonic Wave Damage
Picked 60.9% · Win 58.4%
Most picked
+115 Scream of Pain Damage
Picked 50.7% · Win 55.2%
Main pick
20
-45s Sonic Wave Cooldown
Picked 49.3% · Win 53.9%
-1s Shadow Strike Damage Interval
Picked 84.1% · Win 49.2%
Main pick
15
+30 Damage
Picked 15.9% · Win 47.3%
+35 Attack Speed against Shadow Striked units
Picked 13.8% · Win 45.1%
10
+7 Strength
Picked 86.2% · Win 46.9%
Main pick

By match duration

Up to 35 min44.1%1,357 matches
35 to 50 min48.5%1,731 matches
50 min or more45.1%479 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch46.7%
  • Tango46.7%
  • Faerie Fire47.3%
  • Observer Ward45.7%
  • Circlet45.6%
  • Mantle of Intelligence46.1%
  • Magic Stick43.0%
  • Sentry Ward46.5%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand7,83947.2%4:18
Infused Raindrops2,70247.0%5:54
Kaya8,44347.8%13:55
Sange6,99852.5%21:36
Kaya and Sange7,01552.5%21:52
Eul's Scepter of Divinity2,20848.8%24:38
Aghanim's Scepter6,62753.1%25:48
Perseverance1,97357.7%28:40
Black King Bar3,97948.1%29:38
Linken's Sphere1,67858.9%31:34
Shiva's Guard2,79363.9%34:51
Soul Booster2,12969.5%35:34

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Kaya8,44313:55
5–1057%10–1550%15–2042%20–2543%25–3044%
Magic Wand7,8394:18
0–549%5–1044%10–1546%
Kaya and Sange7,01521:52
10–1568%15–2053%20–2549%25–3051%30–3551%35–4053%40–4550%
Sange6,99821:36
10–1568%15–2052%20–2549%25–3051%30–3550%35–4052%40–4546%
Aghanim's Scepter6,62725:48
15–2063%20–2557%25–3049%30–3549%35–4046%40–4546%
Black King Bar3,97929:38
15–2064%20–2551%25–3049%30–3547%35–4042%40–4552%
Shiva's Guard2,79334:51
20–2567%25–3071%30–3568%35–4061%40–4556%45–5057%
Infused Raindrops2,7025:54
0–550%5–1046%10–1541%15–2048%
Eul's Scepter of Divinity2,20824:38
10–1552%15–2046%20–2546%25–3043%30–3550%35–4063%40–4563%45–5056%
Soul Booster2,12935:34
20–2577%25–3075%30–3574%35–4068%40–4564%45–5062%50–5546%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (46.3%); the last number is the sample size.