Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 152 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 44.0% | 1,297 matches |
| 35 to 50 min | 48.2% | 1,609 matches |
| 50 min or more | 43.9% | 451 matches |
Starting items
Iron Branch100.0%
Observer Ward100.0%
Tango100.0%
Faerie Fire85.7%
Mantle of Intelligence57.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 82 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 56.1% | 45.7% | 1:29 | |
| 54.9% | 53.3% | 3:36 | |
| 72.0% | 39.0% | 4:33 | |
| 76.8% | 46.0% | 8:39 | |
| 7.3% | 66.7% | 13:24 | |
| 28.0% | 69.6% | 17:26 | |
| 46.3% | 50.0% | 17:59 | |
| 24.4% | 20.0% | 21:48 | |
| 9.8% | 37.5% | – | |
| 8.5% | 100.0% | – | |
| 8.5% | 42.9% | – | |
| 7.3% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Grimstroke56.7%+10.8 pp141
Bloodseeker68.0%+22.0 pp25
Wraith King54.6%+8.6 pp152
Dragon Knight52.7%+6.7 pp239
Legion Commander52.6%+6.6 pp213
Bounty Hunter53.2%+7.2 pp156
Razor55.3%+9.3 pp85
Pudge49.1%+3.2 pp407
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (7 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 7 | 1:34 | 0–571% | |
| 6 | 13:04 | 5–10100%10–1575%20–25100% | |
| 5 | 4:37 | 0–567%5–10100% | |
| 5 | 8:39 | 5–1075%15–20100% | |
| 5 | 17:53 | 15–20100%20–2550% | |
| 5 | 17:59 | 15–20100%20–2550% | |
| 4 | 3:36 | 0–5100% | |
| 2 | 17:16 | 15–20100% | |
| 1 | 23:08 | 20–25100% | |
| 1 | 23:23 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Mars68.8%+22.8 pp77
Terrorblade66.2%+20.2 pp74
Bristleback67.4%+21.4 pp49
Phantom Assassin58.3%+12.3 pp103
Hoodwink55.0%+9.0 pp211
Sniper55.2%+9.2 pp183
Jakiro57.3%+11.3 pp96
Nature's Prophet55.0%+9.0 pp129
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Wraith King32.7%-13.3 pp147
Medusa24.1%-21.9 pp29
Outworld Devourer36.1%-9.9 pp244
Dawnbreaker36.9%-9.1 pp198
Dazzle32.4%-13.6 pp71
Enigma31.8%-14.2 pp63
Shadow Shaman37.4%-8.6 pp206
Axe39.0%-7.0 pp251
The column in pp represents the difference from the hero's overall win rate (46.0%); the last number is the sample size.
