Bloodseeker

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
680
Win rate
49.0%
Adjusted WR
45.2%
Pick rate
1.0%
Position in the role
#39 of 127
Score
A72/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 37 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

3 matches · 66.7% win rate · 8.1% of matches
Blood Rite
1
Thirst
2
Blood Rite
3
Thirst
4
Blood Rite
5
Rupture
6
Bloodrage
7
Bloodrage
8
Bloodrage
9
Bloodrage
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+3.0s Blood Rite Silence Duration
Picked 17.4% · Win 54.8%
25
+15% Max Thirst Move Speed
Picked 82.6% · Win 64.5%
Main pick
+400 Rupture Cast Range
Picked 63.1% · Win 58.5%
Main pick
20
+15 Agility
Picked 36.9% · Win 57.9%
-0.7% Bloodrage Max Health DPS
Picked 63.0% · Win 56.5%
Main pick
15
+100 Blood Rite Damage
Picked 37.0% · Win 54.5%
+200 Health
Picked 13.7% · Win 44.8%
10
+30 Bloodrage Attack Speed
Picked 86.3% · Win 55.1%
Main pick

By match duration

Up to 35 min52.6%308 matches
35 to 50 min54.2%343 matches
50 min or more48.3%114 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Quelling Blade53.4%
  • Iron Branch53.2%
  • Tango53.3%
  • Magic Stick54.5%
  • Circlet51.7%
  • Faerie Fire55.7%
  • Slippers of Agility54.3%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Wraith Band54253.3%2:11
Magic Wand1,29753.7%3:12
Maelstrom1,49455.4%13:11
Radiance19552.3%16:48
Mjollnir1,22559.3%17:47
Yasha69359.9%20:41
Sange and Yasha32659.8%23:55
Black King Bar1,52656.8%25:03
Sange73064.8%27:45
Skull Basher89665.3%29:57
Butterfly22266.7%35:21
Abyssal Blade38270.7%36:40

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Black King Bar1,52625:03
15–2071%20–2566%25–3050%30–3543%
Maelstrom1,49413:11
10–1562%15–2035%
Magic Wand1,2973:12
0–554%5–1053%
Mjollnir1,22517:47
10–1584%15–2063%20–2542%
Skull Basher89629:57
20–2586%25–3068%30–3561%35–4056%
Sange73027:45
15–2071%20–2564%25–3058%30–3572%35–4063%
Yasha69320:41
15–2067%20–2555%25–3055%
Wraith Band5422:11
0–553%
Abyssal Blade38236:40
30–3576%35–4074%40–4558%
Sange and Yasha32623:55
20–2568%25–3044%30–3550%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (52.6%); the last number is the sample size.