Juggernaut

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
10,640
Win rate
54.0%
Adjusted WR
53.1%
Pick rate
15.9%
Position in the role
#1 of 127
Score
S98/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 195 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

45 matches · 53.3% win rate · 23.1% of matches
Blade Fury
1
Healing Ward
2
Blade Fury
3
Blade Dance
4
Blade Fury
5
Omnislash
6
Blade Fury
7
Blade Dance
8
Blade Dance
9
Blade Dance
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+1s Omnislash Duration
Picked 33.3% · Win 59.6%
25
+40% Blade Dance Lifesteal
Picked 66.7% · Win 64.4%
Main pick
+15% Blade Dance Crit Damage
Picked 86.1% · Win 56.9%
Main pick
20
+120 Blade Fury Damage Per Second
Picked 13.9% · Win 56.5%
-?s Omnislash Cooldown
Picked 0.0% · Win –
15
45 Movement Speed During Blade Fury
Picked 100.0% · Win 54.5%
Main pick
-12s Healing Ward Cooldown
Picked 12.6% · Win 50.8%
10
-1.0s Bladeform Stack Gain Interval
Picked 87.4% · Win 52.9%
Main pick

By match duration

Up to 35 min52.3%2,979 matches
35 to 50 min51.9%3,375 matches
50 min or more52.2%783 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Quelling Blade52.8%
  • Iron Branch52.7%
  • Tango52.3%
  • Magic Stick52.8%
  • Faerie Fire52.0%
  • Circlet53.0%
  • Slippers of Agility51.2%
  • Magic Wand56.2%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Wraith Band3,96851.5%2:29
Magic Wand13,45353.0%3:59
Perseverance17,37753.4%10:23
Battle Fury17,20753.4%13:48
Yasha17,86053.4%17:32
Manta Style14,38454.9%21:46
Blink Dagger13,14760.1%27:09
Butterfly11,28462.5%28:00
Monkey King Bar4,49657.1%32:18
Aghanim's Scepter9,24164.0%32:24
Swift Blink5,29172.5%38:49
Aghanim's Blessing3,52767.5%41:40

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Yasha17,86017:32
10–1576%15–2057%20–2530%25–3025%
Perseverance17,37710:23
0–569%5–1059%10–1550%15–2037%25–3064%30–3566%
Battle Fury17,20713:48
5–1053%10–1561%15–2039%20–2520%
Manta Style14,38421:46
15–2072%20–2551%25–3036%30–3550%35–4049%
Magic Wand13,4533:59
0–553%5–1052%10–1561%15–2046%20–2547%
Blink Dagger13,14727:09
15–2069%20–2563%25–3062%30–3554%35–4049%40–4553%45–5048%
Butterfly11,28428:00
15–2077%20–2578%25–3064%30–3551%35–4048%40–4553%
Aghanim's Scepter9,24132:24
20–2572%25–3071%30–3565%35–4055%40–4557%45–5058%50–5548%
Swift Blink5,29138:49
25–3082%30–3586%35–4076%40–4566%45–5059%50–5553%
Monkey King Bar4,49632:18
20–2571%25–3059%30–3556%35–4053%40–4556%45–5050%50–5550%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (52.1%); the last number is the sample size.