Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 77 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 51.1% | 975 matches |
| 35 to 50 min | 50.4% | 964 matches |
| 50 min or more | 51.8% | 226 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango50.9%
Blood Grenade50.8%
Magic Stick50.9%
Sentry Ward52.6%
Iron Branch51.6%
Faerie Fire51.2%
Enchanted Mango51.4%
Clarity48.4%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 3,419 | 51.7% | 5:49 | |
| 147 | 51.0% | 5:57 | |
| 4,427 | 51.3% | 6:05 | |
| 696 | 50.0% | 7:53 | |
| 445 | 59.8% | 18:10 | |
| 553 | 61.8% | 23:31 | |
| 2,862 | 57.4% | 23:43 | |
| 1,733 | 59.4% | 25:40 | |
| 1,450 | 51.5% | 25:59 | |
| 402 | 51.5% | 26:17 | |
| 448 | 68.8% | 26:59 | |
| 263 | 62.7% | 30:52 |
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4,427 | 6:05 | 0–553%5–1051%10–1550% | |
| 3,419 | 5:49 | 0–551%5–1052%10–1552%15–2061% | |
| 2,862 | 23:43 | 10–1573%15–2061%20–2558%25–3056%30–3556%35–4048% | |
| 1,733 | 25:40 | 15–2062%20–2556%25–3063%30–3558%35–4055%40–4567% | |
| 1,450 | 25:59 | 15–2056%20–2548%25–3049%30–3555%35–4055% | |
| 696 | 7:53 | 0–548%5–1051%10–1552%15–2041% | |
| 553 | 23:31 | 15–2063%20–2556%25–3066%30–3559%35–4082% | |
| 448 | 26:59 | 15–2075%20–2568%25–3071%30–3568%35–4050% | |
| 445 | 18:10 | 10–1559%15–2058%20–2560%30–3568%35–4067% | |
| 402 | 26:17 | 20–2551%25–3055%30–3546% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Io71.8%+21.0 pp71
Centaur Warrunner70.5%+19.6 pp44
Shadow Fiend65.6%+14.8 pp64
Lion59.3%+8.4 pp248
Skywrath Mage62.1%+11.3 pp103
Slardar63.6%+12.8 pp66
Lifestealer59.4%+8.6 pp138
Kez66.7%+15.8 pp39
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Chen0.0%-50.8 pp5
Night Stalker40.8%-10.0 pp164
Outworld Devourer41.5%-9.3 pp171
Ursa39.8%-11.0 pp103
Enigma36.0%-14.9 pp50
Vengeful Spirit39.5%-11.3 pp86
Razor36.7%-14.1 pp49
Tidehunter42.6%-8.3 pp141
The column in pp represents the difference from the hero's overall win rate (50.8%); the last number is the sample size.
