Oracle

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
2,018
Win rate
51.2%
Adjusted WR
49.0%
Pick rate
5.5%
Position in the meta
#54 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 90 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

35 matches · 48.6% win rate · 38.9% of matches
Fortune's End
1
Purifying Flames
2
Purifying Flames
3
Fate's Edict
4
Purifying Flames
5
False Promise
6
Purifying Flames
7
Fortune's End
8
Fortune's End
9
Fortune's End
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

Fortune's End constantly Dispels
Picked 24.9% · Win 63.6%
25
+1.5s False Promise Duration
Picked 75.1% · Win 64.5%
Main pick
-20s False Promise Cooldown
Picked 83.0% · Win 62.4%
Most picked
20
-1s Purifying Flames Cooldown
Picked 17.0% · Win 63.6%
Best win rate
+100 Fortune's End Radius
Picked 68.1% · Win 60.1%
Most picked
15
+25%% Purifying Flames Enemy Damage
Picked 31.9% · Win 60.6%
Best win rate
+0.5s Fortune's End Duration
Picked 40.6% · Win 52.6%
10
+8 Armor False Promise
Picked 59.4% · Win 52.7%
Main pick

By match duration

Up to 35 min51.3%928 matches
35 to 50 min51.0%888 matches
50 min or more51.5%202 matches

Starting items

  • Tango100.0%
  • Blood Grenade100.0%
  • Iron Branch75.0%
  • Magic Stick75.0%
  • Smoke of Deceit50.0%
  • Enchanted Mango50.0%
  • Ring of Regen25.0%
  • Headdress25.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 64 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand57.8%40.5%2:22
Arcane Boots84.4%53.7%8:30
Holy Locket17.2%90.9%16:33
Glimmer Cape15.6%60.0%18:35
Blink Dagger34.4%77.3%–
Aether Lens20.3%69.2%–
Null Talisman6.3%75.0%–
Meteor Hammer4.7%100.0%–
Eul's Scepter of Divinity3.1%100.0%–
Infused Raindrops3.1%100.0%–
Bottle3.1%50.0%–
Force Staff3.1%50.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Ring of Basilius34:42
0–50%5–1050%
Arcane Boots38:30
5–1033%
Magic Wand22:13
0–550%
Mekansm115:43
15–200%
Glimmer Cape118:35
15–200%
Kaya120:14
20–25100%
Holy Locket116:33
15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.2%); the last number is the sample size.