Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 90 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 51.3% | 928 matches |
| 35 to 50 min | 51.0% | 888 matches |
| 50 min or more | 51.5% | 202 matches |
Starting items
Tango100.0%
Blood Grenade100.0%
Iron Branch75.0%
Magic Stick75.0%
Smoke of Deceit50.0%
Enchanted Mango50.0%
Ring of Regen25.0%
Headdress25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 64 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 57.8% | 40.5% | 2:22 | |
| 84.4% | 53.7% | 8:30 | |
| 17.2% | 90.9% | 16:33 | |
| 15.6% | 60.0% | 18:35 | |
| 34.4% | 77.3% | – | |
| 20.3% | 69.2% | – | |
| 6.3% | 75.0% | – | |
| 4.7% | 100.0% | – | |
| 3.1% | 100.0% | – | |
| 3.1% | 100.0% | – | |
| 3.1% | 50.0% | – | |
| 3.1% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Visage70.7%+19.5 pp41
Juggernaut60.7%+9.6 pp163
Enigma66.0%+14.8 pp50
Bloodseeker75.0%+23.8 pp16
Doom60.7%+9.5 pp84
Necrophos57.8%+6.6 pp154
Hoodwink60.0%+8.8 pp90
Spirit Breaker57.9%+6.7 pp140
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 4:42 | 0–50%5–1050% | |
| 3 | 8:30 | 5–1033% | |
| 2 | 2:13 | 0–550% | |
| 1 | 15:43 | 15–200% | |
| 1 | 18:35 | 15–200% | |
| 1 | 20:14 | 20–25100% | |
| 1 | 16:33 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Io73.5%+22.3 pp68
Centaur Warrunner72.5%+21.3 pp40
Lion60.5%+9.4 pp223
Skywrath Mage63.2%+12.0 pp95
Axe58.9%+7.7 pp192
Shadow Fiend63.9%+12.7 pp61
Slardar63.9%+12.7 pp61
Lifestealer58.5%+7.3 pp130
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Night Stalker39.3%-11.9 pp150
Ursa38.5%-12.7 pp96
Chen0.0%-51.2 pp4
Tidehunter40.6%-10.6 pp133
Vengeful Spirit38.5%-12.7 pp78
Outworld Devourer42.6%-8.6 pp162
Shadow Shaman42.1%-9.1 pp133
Razor37.5%-13.7 pp48
The column in pp represents the difference from the hero's overall win rate (51.2%); the last number is the sample size.
