Oracle

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
115
Win rate
37.4%
Adjusted WR
29.1%
Pick rate
0.2%
Position in the role
#102 of 127
Score
D19/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 90 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

35 matches · 48.6% win rate · 38.9% of matches
Fortune's End
1
Purifying Flames
2
Purifying Flames
3
Fate's Edict
4
Purifying Flames
5
False Promise
6
Purifying Flames
7
Fortune's End
8
Fortune's End
9
Fortune's End
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

Fortune's End constantly Dispels
Picked 53.3% · Win 56.3%
Most picked
25
+1.5s False Promise Duration
Picked 46.7% · Win 64.3%
Best win rate
-20s False Promise Cooldown
Picked 22.1% · Win 61.9%
Best win rate
20
-1s Purifying Flames Cooldown
Picked 77.9% · Win 50.0%
Most picked
+100 Fortune's End Radius
Picked 7.2% · Win 60.0%
Best win rate
15
+25%% Purifying Flames Enemy Damage
Picked 92.8% · Win 50.4%
Most picked
+0.5s Fortune's End Duration
Picked 84.0% · Win 48.5%
Main pick
10
+8 Armor False Promise
Picked 16.1% · Win 42.3%

By match duration

Up to 35 min51.3%928 matches
35 to 50 min51.0%888 matches
50 min or more51.5%202 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch46.7%
  • Tango50.4%
  • Faerie Fire45.7%
  • Circlet55.3%
  • Observer Ward52.8%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand3360.6%3:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand333:00
0–561%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.2%); the last number is the sample size.