Enigma

Day 10/10 · Divine and Immortal

Rank

Offlane, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Offlane
Matches
2,500
Win rate
56.2%
Adjusted WR
54.2%
Pick rate
3.7%
Position in the role
#2 of 127
Score
S97/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 201 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

96 matches · 58.3% win rate · 47.8% of matches
Demonic Summoning
1
Malefice
2
Demonic Summoning
3
Malefice
4
Demonic Summoning
5
Black Hole
6
Demonic Summoning
7
Malefice
8
Malefice
9
Midnight Pulse
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Offlane, based on STRATZ data. The selection represents the share of each option at that level.

+4 Malefice Instances
Picked 26.8% · Win 62.8%
25
+4 Demonic Summoning Eidolons
Picked 73.2% · Win 68.9%
Main pick
+200 Midnight Pulse Radius
Picked 19.7% · Win 64.7%
20
+30 Eidolon Damage
Picked 80.3% · Win 65.8%
Main pick
+250 Health
Picked 87.1% · Win 60.2%
Most picked
15
+100 Event Horizon Radius
Picked 12.9% · Win 60.8%
Best win rate
+10 Eidolon Attack Speed
Picked 69.8% · Win 58.2%
Main pick
10
+50 Black Hole Damage Per Second
Picked 30.2% · Win 55.6%

By match duration

Up to 35 min62.1%902 matches
35 to 50 min54.3%1,046 matches
50 min or more53.5%312 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch57.3%
  • Tango56.1%
  • Magic Stick57.2%
  • Ring of Regen57.4%
  • Faerie Fire57.6%
  • Circlet57.0%
  • Gauntlets of Strength59.8%
  • Wind Lace56.6%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Offlane over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Headdress3,83957.9%3:01
Drum of Endurance3,96757.9%6:18
Magic Wand2,62257.4%6:23
Soul Ring91959.9%7:59
Hand of Midas25352.2%11:32
Blink Dagger4,22657.6%13:44
Aghanim's Shard25666.0%15:56
Black King Bar3,62258.6%24:54
Soul Booster1,24468.7%30:06
Octarine Core1,12569.5%31:13
Aghanim's Scepter1,96863.7%32:51
Refresher Orb50861.8%41:12

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Offlane, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger4,22613:44
5–1063%10–1561%15–2050%20–2552%
Drum of Endurance3,9676:18
0–566%5–1058%10–1547%
Headdress3,8393:01
0–558%5–1057%
Black King Bar3,62224:54
15–2076%20–2563%25–3055%30–3549%35–4041%
Magic Wand2,6226:23
0–555%5–1060%10–1557%15–2050%
Aghanim's Scepter1,96832:51
20–2562%25–3072%30–3564%35–4056%40–4565%
Soul Booster1,24430:06
15–2067%20–2574%25–3073%30–3568%35–4059%40–4565%
Octarine Core1,12531:13
20–2574%25–3074%30–3572%35–4061%40–4563%
Soul Ring9197:59
0–563%5–1060%10–1558%
Refresher Orb50841:12
35–4069%40–4560%45–5054%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (57.3%); the last number is the sample size.