Slark

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
8,299
Win rate
50.9%
Adjusted WR
49.9%
Pick rate
12.4%
Position in the role
#6 of 127
Score
S93/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 343 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

66 matches · 48.5% win rate · 19.2% of matches
Pounce
1
Saltwater Shiv
2
Dark Pact
3
Dark Pact
4
Dark Pact
5
Shadow Dance
6
Dark Pact
7
Pounce
8
Pounce
9
Pounce
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+1.5s Shadow Dance Duration
Picked 53.2% · Win 60.7%
Main pick
25
+20s Essence Shift Duration
Picked 46.8% · Win 57.9%
+1 Agility gain/stolen per Essence Shift Stack
Picked 26.2% · Win 63.4%
Best win rate
20
+100 Shadow Dance Attack Speed
Picked 73.8% · Win 55.5%
Most picked
+70 Dark Pact Damage
Picked 76.6% · Win 51.9%
Main pick
15
+30 Shadow Dance Regen
Picked 23.4% · Win 49.3%
-0.75s Dark Pact Cooldown
Picked 42.9% · Win 48.8%
10
+0.5s Pounce Leash
Picked 57.1% · Win 49.6%
Main pick

By match duration

Up to 35 min50.8%2,828 matches
35 to 50 min47.6%3,209 matches
50 min or more49.2%843 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch49.1%
  • Tango49.1%
  • Quelling Blade48.7%
  • Magic Stick49.2%
  • Faerie Fire49.5%
  • Circlet49.7%
  • Gauntlets of Strength49.0%
  • Slippers of Agility47.3%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand14,21549.8%3:52
Infused Raindrops3,22447.1%5:50
Soul Ring5,65149.7%8:42
Diffusal Blade14,36050.3%13:22
Perseverance5,30251.5%17:14
Shadow Blade3,95552.0%22:49
Aghanim's Scepter13,43654.1%23:27
Blink Dagger2,83965.5%24:56
Aghanim's Shard3,44159.9%30:53
Black King Bar6,51746.8%31:36
Eye of Skadi3,88069.9%35:29
Disperser4,14168.1%35:45

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Diffusal Blade14,36013:22
5–1074%10–1554%15–2037%20–2532%25–3041%
Magic Wand14,2153:52
0–550%5–1050%10–1552%15–2039%
Aghanim's Scepter13,43623:27
15–2070%20–2553%25–3045%30–3542%35–4049%40–4547%
Black King Bar6,51731:36
20–2556%25–3050%30–3542%35–4045%40–4545%45–5052%50–5554%
Soul Ring5,6518:42
0–554%5–1051%10–1548%15–2037%
Perseverance5,30217:14
5–1060%10–1552%15–2046%20–2548%25–3059%30–3552%35–4062%
Disperser4,14135:45
20–2577%25–3075%30–3570%35–4065%40–4565%45–5064%50–5554%
Shadow Blade3,95522:49
10–1572%15–2061%20–2548%25–3044%30–3551%35–4048%
Eye of Skadi3,88035:29
20–2589%25–3080%30–3574%35–4066%40–4564%45–5058%50–5572%
Aghanim's Shard3,44130:53
15–2077%20–2565%25–3063%30–3560%35–4051%40–4555%45–5059%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (49.1%); the last number is the sample size.