Slark

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
1,527
Win rate
51.5%
Adjusted WR
49.0%
Pick rate
2.3%
Position in the role
#21 of 127
Score
S82/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 350 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

68 matches · 48.5% win rate · 19.4% of matches
Pounce
1
Saltwater Shiv
2
Dark Pact
3
Dark Pact
4
Dark Pact
5
Shadow Dance
6
Dark Pact
7
Pounce
8
Pounce
9
Pounce
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

+1.5s Shadow Dance Duration
Picked 47.7% · Win 64.4%
Best win rate
25
+20s Essence Shift Duration
Picked 52.3% · Win 61.9%
Most picked
+1 Agility gain/stolen per Essence Shift Stack
Picked 22.9% · Win 65.0%
Best win rate
20
+100 Shadow Dance Attack Speed
Picked 77.1% · Win 60.9%
Most picked
+70 Dark Pact Damage
Picked 73.6% · Win 55.1%
Main pick
15
+30 Shadow Dance Regen
Picked 26.4% · Win 52.9%
-0.75s Dark Pact Cooldown
Picked 39.8% · Win 49.2%
10
+0.5s Pounce Leash
Picked 60.2% · Win 52.5%
Main pick

By match duration

Up to 35 min50.7%2,685 matches
35 to 50 min47.3%3,003 matches
50 min or more49.1%764 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch51.7%
  • Tango51.2%
  • Faerie Fire52.3%
  • Circlet54.4%
  • Quelling Blade50.0%
  • Magic Stick51.5%
  • Observer Ward52.7%
  • Slippers of Agility56.8%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Wraith Band84756.1%1:38
Bracer41951.6%1:38
Magic Wand2,25653.1%4:20
Infused Raindrops50047.8%4:28
Soul Ring73451.5%8:40
Diffusal Blade2,59252.7%13:34
Perseverance38351.7%16:53
Blink Dagger60665.8%19:44
Shadow Blade46254.1%21:49
Aghanim's Scepter1,77659.7%25:22
Black King Bar65949.5%32:06
Disperser44372.2%32:57

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Diffusal Blade2,59213:34
5–1074%10–1558%15–2039%20–2540%
Magic Wand2,2564:20
0–553%5–1054%10–1551%
Aghanim's Scepter1,77625:22
15–2075%20–2565%25–3056%30–3550%35–4060%
Wraith Band8471:38
0–557%5–1039%
Soul Ring7348:40
5–1051%10–1553%
Black King Bar65932:06
25–3052%30–3552%35–4044%
Blink Dagger60619:44
10–1578%15–2070%20–2561%25–3051%30–3563%
Infused Raindrops5004:28
0–545%5–1052%
Shadow Blade46221:49
15–2066%20–2549%25–3048%
Disperser44332:57
25–3079%30–3571%35–4073%40–4552%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.9%); the last number is the sample size.