Spectre

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
4,852
Win rate
53.1%
Adjusted WR
51.6%
Pick rate
7.2%
Position in the role
#5 of 127
Score
S95/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 121 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

39 matches · 46.2% win rate · 32.2% of matches
Spectral Dagger
1
Shadow Step
2
Spectral Dagger
3
Dispersion
4
Spectral Dagger
5
Haunt
6
Spectral Dagger
7
Dispersion
8
Dispersion
9
Dispersion
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+12% All Spectre Illusion Damage
Picked 78.3% · Win 66.2%
Main pick
25
+4% Dispersion
Picked 21.7% · Win 66.1%
+325 Health
Picked 0.0% · Win –
20
+15% Spectral Dagger Slow/Bonus
Picked 100.0% · Win 65.4%
Main pick
+?s Shadow Step Duration
Picked 0.0% · Win –
15
+80 Spectral Dagger Damage
Picked 100.0% · Win 52.7%
Main pick
-3s Spectral Dagger Cooldown
Picked 10.4% · Win 49.3%
10
+12 Desolate Damage
Picked 89.6% · Win 52.5%
Main pick

By match duration

Up to 35 min45.0%1,009 matches
35 to 50 min54.5%1,552 matches
50 min or more50.1%455 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Quelling Blade52.0%
  • Iron Branch52.2%
  • Tango52.1%
  • Magic Stick52.1%
  • Circlet52.7%
  • Faerie Fire51.2%
  • Slippers of Agility53.8%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Urn of Shadows5,05253.2%3:40
Magic Wand7,20352.7%3:47
Radiance8,44753.9%17:56
Yasha9,17453.8%21:17
Manta Style8,72956.2%24:57
Orchid Malevolence2,37162.0%30:23
Oblivion Staff2,41567.7%30:58
Eye of Skadi5,45967.3%33:18
Skull Basher3,67267.1%35:44
Bloodthorn1,64168.7%36:05
Sange2,54372.6%39:27
Abyssal Blade2,36672.7%40:21

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Yasha9,17421:17
10–1557%15–2071%20–2552%25–3030%30–3517%
Manta Style8,72924:57
15–2070%20–2570%25–3048%30–3526%35–4021%
Radiance8,44717:56
10–1579%15–2058%20–2536%25–3021%
Magic Wand7,2033:47
0–553%5–1052%10–1550%15–2055%20–2549%
Eye of Skadi5,45933:18
25–3085%30–3569%35–4056%40–4552%45–5062%
Urn of Shadows5,0523:40
0–554%5–1052%10–1539%
Skull Basher3,67235:44
25–3073%30–3571%35–4067%40–4560%45–5055%50–5548%
Sange2,54339:27
25–3082%30–3582%35–4076%40–4571%45–5062%50–5555%
Oblivion Staff2,41530:58
15–2076%20–2564%25–3073%30–3567%35–4066%40–4567%45–5068%
Orchid Malevolence2,37130:23
20–2568%25–3065%30–3558%35–4060%40–4560%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.6%); the last number is the sample size.