Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 134 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 44.9% | 945 matches |
| 35 to 50 min | 55.0% | 1,436 matches |
| 50 min or more | 48.6% | 418 matches |
Starting items
Slippers of Agility100.0%
Iron Branch100.0%
Circlet100.0%
Tango100.0%
Quelling Blade66.7%
Magic Stick33.3%
Faerie Fire33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 56 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 10.7% | 50.0% | 2:00 | |
| 96.4% | 46.3% | 7:03 | |
| 3.6% | 100.0% | 12:57 | |
| 75.0% | 45.2% | 14:39 | |
| 39.3% | 77.3% | 19:42 | |
| 58.9% | 57.6% | – | |
| 39.3% | 36.4% | – | |
| 26.8% | 20.0% | – | |
| 10.7% | 33.3% | – | |
| 8.9% | 60.0% | – | |
| 5.4% | 33.3% | – | |
| 3.6% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Lycan75.0%+24.4 pp28
Sven88.9%+38.3 pp9
Grimstroke62.3%+11.7 pp122
Earth Spirit61.4%+10.8 pp114
Wraith King63.4%+12.8 pp71
Visage70.4%+19.7 pp27
Techies58.7%+8.1 pp172
Enigma62.3%+11.7 pp69
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 7:14 | 5–1033% | |
| 3 | 1:56 | 0–533% | |
| 1 | 23:49 | 20–250% | |
| 1 | 14:39 | 10–15100% | |
| 1 | 8:56 | 5–10100% | |
| 1 | 12:57 | 10–15100% | |
| 1 | 19:42 | 15–20100% | |
| 1 | 16:25 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Templar Assassin75.4%+24.8 pp65
Gyrocopter67.2%+16.5 pp67
Huskar69.6%+18.9 pp46
Drow Ranger60.1%+9.5 pp253
Sniper59.1%+8.5 pp181
Shadow Fiend63.6%+13.0 pp66
Timbersaw62.2%+11.6 pp82
Axe57.5%+6.9 pp219
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bane29.3%-21.3 pp58
Leshrac26.7%-24.0 pp30
Legion Commander40.5%-10.1 pp200
Bounty Hunter38.9%-11.7 pp113
Largo32.4%-18.3 pp34
Juggernaut44.0%-6.7 pp241
Slark44.8%-5.8 pp281
Hoodwink43.3%-7.3 pp150
The column in pp represents the difference from the hero's overall win rate (50.6%); the last number is the sample size.
