Enigma

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
160
Win rate
60.0%
Adjusted WR
52.3%
Pick rate
0.2%
Position in the role
#25 of 127
Score
S80/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 248 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

120 matches · 57.5% win rate · 48.4% of matches
Demonic Summoning
1
Malefice
2
Demonic Summoning
3
Malefice
4
Demonic Summoning
5
Black Hole
6
Demonic Summoning
7
Malefice
8
Malefice
9
Midnight Pulse
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

+4 Malefice Instances
Picked 31.5% · Win 64.7%
Best win rate
25
+4 Demonic Summoning Eidolons
Picked 68.5% · Win 54.1%
Most picked
+200 Midnight Pulse Radius
Picked 20.5% · Win 69.7%
Best win rate
20
+30 Eidolon Damage
Picked 79.5% · Win 58.6%
Most picked
+250 Health
Picked 83.8% · Win 59.9%
Main pick
15
+100 Event Horizon Radius
Picked 16.2% · Win 57.9%
+10 Eidolon Attack Speed
Picked 63.2% · Win 58.8%
Main pick
10
+50 Black Hole Damage Per Second
Picked 36.8% · Win 57.3%

By match duration

Up to 35 min61.8%847 matches
35 to 50 min55.1%957 matches
50 min or more53.3%287 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch61.2%
  • Tango58.5%
  • Ring of Regen59.2%
  • Magic Stick55.8%
  • Faerie Fire70.7%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Headdress10256.9%3:02
Drum of Endurance13360.2%5:58
Blink Dagger14364.3%11:32
Black King Bar2661.5%23:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger14311:32
10–1564%
Drum of Endurance1335:58
0–550%5–1063%
Headdress1023:02
0–559%5–1052%
Black King Bar2623:00
20–2562%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (57.5%); the last number is the sample size.