Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 79 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 40.6% | 1,067 matches |
| 35 to 50 min | 53.9% | 1,085 matches |
| 50 min or more | 56.0% | 309 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Quelling Blade49.7%
Iron Branch49.5%
Tango49.5%
Magic Stick50.3%
Faerie Fire50.6%
Circlet50.3%
Slippers of Agility48.8%
Orb of Blight48.9%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 1,370 | 47.0% | 2:13 | |
| 5,915 | 49.7% | 3:12 | |
| 8,060 | 50.1% | 11:03 | |
| 8,009 | 50.2% | 14:34 | |
| 6,158 | 54.7% | 20:49 | |
| 6,981 | 52.9% | 24:41 | |
| 5,233 | 63.6% | 28:59 | |
| 3,843 | 71.3% | 33:29 | |
| 1,167 | 58.4% | 33:51 | |
| 1,189 | 61.8% | 34:00 | |
| 3,238 | 73.0% | 35:04 | |
| 3,401 | 72.7% | 35:29 |
Best allies
Win rate with each ally (minimum of 1 matches).
Warlock62.9%+14.5 pp62
Enigma63.5%+15.1 pp52
Void Spirit63.5%+15.1 pp52
Pugna63.0%+14.6 pp54
Spirit Breaker54.4%+6.0 pp195
Bounty Hunter56.9%+8.5 pp102
Dragon Knight53.6%+5.2 pp224
Rubick52.3%+3.9 pp327
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 8,060 | 11:03 | 0–557%5–1057%10–1549%15–2038%20–2521% | |
| 8,009 | 14:34 | 5–1055%10–1561%15–2040%20–2519% | |
| 6,981 | 24:41 | 15–2069%20–2561%25–3046%30–3530%35–4042% | |
| 6,158 | 20:49 | 15–2070%20–2547%25–3037%30–3522% | |
| 5,915 | 3:12 | 0–549%5–1050%10–1560%15–2053% | |
| 5,233 | 28:59 | 15–2076%20–2577%25–3070%30–3553%35–4047%40–4560% | |
| 3,843 | 33:29 | 15–2077%20–2568%25–3079%30–3575%35–4069%40–4559%45–5056% | |
| 3,401 | 35:29 | 25–3088%30–3578%35–4071%40–4563%45–5053% | |
| 3,238 | 35:04 | 25–3088%30–3579%35–4069%40–4557%45–5063% | |
| 1,370 | 2:13 | 0–547%5–1045% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend67.2%+18.8 pp67
Monkey King66.7%+18.3 pp69
Huskar66.7%+18.3 pp51
Invoker57.5%+9.1 pp294
Faceless Void62.7%+14.3 pp75
Hoodwink58.6%+10.2 pp140
Sniper57.4%+9.0 pp129
Clinkz61.4%+13.0 pp44
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bristleback23.1%-25.3 pp26
Bloodseeker24.1%-24.3 pp29
Timbersaw32.2%-16.2 pp87
Omniknight21.1%-27.3 pp19
Nyx Assassin39.2%-9.2 pp143
Dark Willow38.1%-10.3 pp97
Dawnbreaker39.8%-8.6 pp128
Spirit Breaker42.6%-5.8 pp249
The column in pp represents the difference from the hero's overall win rate (48.4%); the last number is the sample size.
