Silencer

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
31
Win rate
58.1%
Adjusted WR
40.8%
Pick rate
0.1%
Position in the role
#57 of 127
Score
B57/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 130 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

23 matches · 56.5% win rate · 17.7% of matches
Glaives of Wisdom
1
Arcane Curse
2
Arcane Curse
3
Last Word
4
Arcane Curse
5
Global Silence
6
Arcane Curse
7
Last Word
8
Last Word
9
Last Word
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+30% Glaives of Wisdom Damage
Picked 100.0% · Win 73.7%
Main pick
25
+?s Global Silence Duration
Picked 0.0% · Win –
+40s Glaives of Wisdom Int Steal Duration
Picked 84.0% · Win 69.1%
Main pick
20
250 AoE Last Word
Picked 16.0% · Win 37.5%
-15s Global Silence Cooldown
Picked 82.1% · Win 60.9%
Most picked
15
+2s/+1s Arcane Curse Base/Penalty Duration
Picked 18.0% · Win 64.3%
Best win rate
+25 Attack Speed
Picked 100.0% · Win 55.6%
Main pick
10
+?% Suffer In Silence Silenced Target Damage
Picked 0.0% · Win –

By match duration

Up to 35 min45.3%1,116 matches
35 to 50 min50.4%1,406 matches
50 min or more54.6%335 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango50.7%
  • Iron Branch52.9%
  • Circlet58.1%
  • Faerie Fire61.8%
  • Mantle of Intelligence52.6%
  • Magic Stick37.5%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.9%); the last number is the sample size.