Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 130 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 45.3% | 1,116 matches |
| 35 to 50 min | 50.4% | 1,406 matches |
| 50 min or more | 54.6% | 335 matches |
Starting items
Tango100.0%
Iron Branch80.0%
Magic Stick80.0%
Clarity60.0%
Sentry Ward60.0%
Faerie Fire60.0%
Blood Grenade60.0%
Circlet40.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 80 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 32.5% | 50.0% | 5:04 | |
| 65.0% | 48.1% | 6:22 | |
| 36.3% | 37.9% | 13:09 | |
| 10.0% | 25.0% | 13:48 | |
| 6.3% | 0.0% | 15:49 | |
| 6.3% | 100.0% | 18:46 | |
| 11.3% | 44.4% | 22:40 | |
| 27.5% | 31.8% | – | |
| 21.3% | 47.1% | – | |
| 6.3% | 80.0% | – | |
| 6.3% | 40.0% | – | |
| 5.0% | 75.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Phantom Lancer61.9%+13.0 pp126
Night Stalker60.3%+11.4 pp131
Snapfire60.0%+11.1 pp135
Riki62.3%+13.4 pp69
Invoker56.6%+7.7 pp242
Winter Wyvern62.5%+13.6 pp64
Spirit Breaker56.9%+8.0 pp202
Enigma61.8%+12.9 pp68
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 5 | 6:22 | Start100%0–50%5–10100%10–150% | |
| 3 | 16:21 | 15–20100% | |
| 2 | 5:04 | 0–5100%5–10100% | |
| 2 | 3:55 | 0–5100%5–10100% | |
| 2 | 18:25 | 15–20100%20–25100% | |
| 2 | 10:22 | 5–10100%10–15100% | |
| 2 | 17:12 | 15–20100% | |
| 2 | 13:51 | 10–15100% | |
| 2 | 18:46 | 15–20100%20–25100% | |
| 1 | 13:48 | 10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Lion55.4%+6.5 pp363
Storm Spirit62.7%+13.8 pp59
Sven55.9%+7.0 pp186
Ursa58.7%+9.8 pp92
Monkey King58.2%+9.3 pp91
Lina55.8%+6.9 pp156
Hoodwink55.6%+6.7 pp160
Dawnbreaker55.6%+6.7 pp151
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Largo25.6%-23.3 pp39
Pugna35.7%-13.2 pp70
Spirit Breaker42.1%-6.8 pp214
Arc Warden34.1%-14.8 pp44
Ogre Magi41.5%-7.4 pp159
Outworld Devourer42.7%-6.3 pp211
Marci38.0%-10.9 pp71
Witch Doctor43.1%-5.8 pp209
The column in pp represents the difference from the hero's overall win rate (48.9%); the last number is the sample size.
