Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 208 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 53.1% | 1,029 matches |
| 35 to 50 min | 51.4% | 761 matches |
| 50 min or more | 40.1% | 177 matches |
Starting items
Iron Branch100.0%
Sentry Ward100.0%
Tango100.0%
Blood Grenade75.0%
Circlet50.0%
Faerie Fire50.0%
Orb of Frost50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 109 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 21.1% | 52.2% | 1:29 | |
| 16.5% | 44.4% | 3:53 | |
| 52.3% | 43.9% | 4:27 | |
| 28.4% | 77.4% | 10:25 | |
| 38.5% | 54.8% | 15:20 | |
| 40.4% | 52.3% | 17:47 | |
| 37.6% | 70.7% | – | |
| 14.7% | 87.5% | – | |
| 14.7% | 43.8% | – | |
| 7.3% | 100.0% | – | |
| 7.3% | 75.0% | – | |
| 7.3% | 62.5% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Leshrac61.4%+10.1 pp220
Enchantress72.2%+21.0 pp18
Earthshaker56.8%+5.6 pp125
Dragon Knight53.9%+2.7 pp228
Doom58.3%+7.1 pp72
Pugna63.6%+12.4 pp33
Ursa57.3%+6.1 pp82
Axe55.4%+4.1 pp121
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 5:13 | 0–550%5–100% | |
| 2 | 15:34 | 15–20100% | |
| 2 | 7:26 | 5–10100% | |
| 2 | 6:36 | 0–5100%10–15100% | |
| 2 | 11:13 | 5–10100%10–15100% | |
| 1 | 1:29 | 0–50% | |
| 1 | 20:02 | 20–250% | |
| 1 | 3:53 | 0–50% | |
| 1 | 6:45 | 5–100% | |
| 1 | 21:09 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Elder Titan84.6%+33.4 pp13
Lion61.0%+9.7 pp210
Shadow Demon73.1%+21.8 pp26
Muerta70.8%+19.6 pp24
Phantom Lancer59.5%+8.3 pp126
Zeus61.1%+9.9 pp90
Tidehunter59.6%+8.4 pp109
Sniper61.4%+10.2 pp70
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Oracle26.5%-24.8 pp68
Beastmaster28.6%-22.7 pp35
Luna41.1%-10.1 pp158
Legion Commander41.8%-9.5 pp122
Outworld Devourer43.0%-8.2 pp158
Bounty Hunter41.8%-9.5 pp103
Spirit Breaker44.0%-7.2 pp150
Clockwerk34.5%-16.8 pp29
The column in pp represents the difference from the hero's overall win rate (51.2%); the last number is the sample size.
