Io

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
309
Win rate
52.1%
Adjusted WR
46.5%
Pick rate
0.5%
Position in the role
#32 of 127
Score
A75/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 208 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

92 matches · 59.8% win rate · 44.2% of matches
Spirits
1
Tether
2
Spirits
3
Overcharge
4
Spirits
5
Relocate
6
Spirits
7
Overcharge
8
Overcharge
9
Overcharge
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

-?s Relocate Cast Delay
Picked 0.0% · Win –
25
Attack Tethered Ally's Target (=50% damage)
Picked 100.0% · Win 64.7%
Main pick
+0.2% Overcharge Max HP Regen Bonus
Picked 5.6% · Win 41.4%
20
-30s Relocate Cooldown
Picked 94.4% · Win 51.6%
Main pick
+5% Tether Movement Speed
Picked 0.6% · Win 50.0%
Best win rate
15
+40%% Spirits Damage
Picked 99.4% · Win 48.0%
Most picked
+1.5s Overcharge Duration
Picked 87.4% · Win 50.5%
Main pick
10
+8 Strength
Picked 12.6% · Win 23.2%

By match duration

Up to 35 min53.1%1,029 matches
35 to 50 min51.4%761 matches
50 min or more40.1%177 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch47.8%
  • Gauntlets of Strength45.2%
  • Magic Stick43.6%
  • Faerie Fire45.8%
  • Tango49.8%
  • Circlet51.2%
  • Sage's Mask52.7%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Null Talisman14852.0%2:04
Magic Wand19548.7%2:29
Soul Ring34549.3%6:52
Helm of the Dominator48649.2%8:50
Aghanim's Scepter53650.6%16:52
Maelstrom12749.6%23:03
Black King Bar31653.2%23:23
Mjollnir5448.2%25:58

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Aghanim's Scepter53616:52
10–1563%15–2051%20–2531%
Helm of the Dominator4868:50
5–1051%10–1545%
Soul Ring3456:52
0–547%5–1060%10–1542%
Black King Bar31623:23
20–2559%25–3040%
Magic Wand1952:29
0–549%
Null Talisman1482:04
0–552%
Maelstrom12723:03
20–2548%25–3055%
Mjollnir5425:58
25–3048%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.2%); the last number is the sample size.