Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 26 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 43.7% | 151 matches |
| 35 to 50 min | 53.4% | 176 matches |
| 50 min or more | 45.3% | 53 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Blood Grenade56.8%
Tango56.3%
Sentry Ward55.0%
Boots of Speed56.1%
Wind Lace55.1%
Iron Branch55.6%
Magic Stick59.7%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 26 | 50.0% | 8:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Ancient Apparition80.0%+31.9 pp10
Ember Spirit65.5%+17.4 pp29
Slark62.5%+14.4 pp40
Earth Spirit77.8%+29.7 pp9
Mirana68.8%+20.6 pp16
Meepo83.3%+35.2 pp6
Anti-Mage60.0%+11.9 pp35
Necrophos58.1%+10.0 pp31
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 26 | 8:00 | 5–1050% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Drow Ranger81.3%+33.1 pp16
Clockwerk87.5%+39.4 pp8
Meepo100.0%+51.9 pp4
Undying69.0%+20.9 pp29
Lion64.1%+16.0 pp53
Faceless Void80.0%+31.9 pp10
Anti-Mage68.2%+20.1 pp22
Spirit Breaker62.2%+14.1 pp37
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Io15.4%-32.7 pp13
Lone Druid12.5%-35.6 pp8
Sven32.5%-15.6 pp40
Snapfire26.3%-21.8 pp19
Slark34.4%-13.7 pp32
Earth Spirit30.0%-18.1 pp20
Dragon Knight35.3%-12.8 pp34
Bounty Hunter36.0%-12.1 pp25
The column in pp represents the difference from the hero's overall win rate (48.1%); the last number is the sample size.
