Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 26 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 44.4% | 144 matches |
| 35 to 50 min | 51.8% | 162 matches |
| 50 min or more | 42.0% | 50 matches |
Starting items
Magic Stick100.0%
Tango100.0%
Faerie Fire100.0%
Blood Grenade100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 12 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 25.0% | 33.3% | 13:52 | |
| 33.3% | 50.0% | – | |
| 33.3% | 50.0% | – | |
| 16.7% | 100.0% | – | |
| 16.7% | 50.0% | – | |
| 8.3% | 100.0% | – | |
| 8.3% | 100.0% | – | |
| 8.3% | 100.0% | – | |
| 8.3% | 100.0% | – | |
| 8.3% | 100.0% | – | |
| 8.3% | 100.0% | – | |
| 8.3% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Ancient Apparition80.0%+32.5 pp10
Slark64.1%+16.6 pp39
Ember Spirit65.5%+18.1 pp29
Earth Spirit77.8%+30.3 pp9
Meepo83.3%+35.9 pp6
Anti-Mage58.8%+11.4 pp34
Mirana66.7%+19.2 pp15
Necrophos58.6%+11.2 pp29
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 13:52 | 10–150% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Undying71.4%+24.0 pp28
Clockwerk87.5%+40.0 pp8
Drow Ranger78.6%+31.1 pp14
Meepo100.0%+52.5 pp4
Faceless Void80.0%+32.5 pp10
Lion62.0%+14.5 pp50
Anti-Mage68.2%+20.7 pp22
Magnus65.4%+17.9 pp26
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Io15.4%-32.1 pp13
Lone Druid12.5%-35.0 pp8
Sven32.5%-15.0 pp40
Dragon Knight31.3%-16.2 pp32
Earth Spirit26.3%-21.2 pp19
Snapfire27.8%-19.7 pp18
Slark36.7%-10.8 pp30
Abaddon0.0%-47.5 pp3
The column in pp represents the difference from the hero's overall win rate (47.5%); the last number is the sample size.
