Io

Day 10/10 · Divine and Immortal

Rank

Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Support
Matches
532
Win rate
49.4%
Adjusted WR
45.2%
Pick rate
0.8%
Position in the role
#45 of 127
Score
A66/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 208 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

92 matches · 59.8% win rate · 44.2% of matches
Spirits
1
Tether
2
Spirits
3
Overcharge
4
Spirits
5
Relocate
6
Spirits
7
Overcharge
8
Overcharge
9
Overcharge
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Support, based on STRATZ data. The selection represents the share of each option at that level.

-?s Relocate Cast Delay
Picked 0.0% · Win –
25
Attack Tethered Ally's Target (=50% damage)
Picked 100.0% · Win 53.7%
Main pick
+0.2% Overcharge Max HP Regen Bonus
Picked 19.8% · Win 65.7%
Best win rate
20
-30s Relocate Cooldown
Picked 80.2% · Win 59.2%
Most picked
+5% Tether Movement Speed
Picked 38.3% · Win 57.6%
Best win rate
15
+40%% Spirits Damage
Picked 61.7% · Win 56.7%
Most picked
+1.5s Overcharge Duration
Picked 77.4% · Win 49.6%
Most picked
10
+8 Strength
Picked 22.6% · Win 51.6%
Best win rate

By match duration

Up to 35 min53.1%1,029 matches
35 to 50 min51.4%761 matches
50 min or more40.1%177 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango51.2%
  • Blood Grenade50.0%
  • Iron Branch50.7%
  • Magic Stick52.1%
  • Sentry Ward45.6%
  • Faerie Fire45.7%
  • Ring of Regen46.2%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Headdress42750.6%3:36
Magic Wand58650.5%4:28
Soul Ring27448.2%6:30
Mekansm50649.0%13:11
Holy Locket21155.0%19:25

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand5864:28
0–550%5–1051%
Mekansm50613:11
5–1058%10–1549%15–2047%
Headdress4273:36
0–548%5–1056%
Soul Ring2746:30
0–557%5–1047%
Holy Locket21119:25
15–2064%20–2546%25–3035%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.2%); the last number is the sample size.