Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 470 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.6% | 1,676 matches |
| 35 to 50 min | 48.8% | 1,761 matches |
| 50 min or more | 46.8% | 500 matches |
Starting items
Tango91.7%
Sentry Ward83.3%
Enchanted Mango83.3%
Magic Stick75.0%
Blood Grenade66.7%
Iron Branch58.3%
Gauntlets of Strength41.7%
Circlet25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 124 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 28.2% | 57.1% | 4:50 | |
| 51.6% | 67.2% | 6:17 | |
| 52.4% | 55.4% | 10:33 | |
| 16.9% | 57.1% | 13:40 | |
| 21.8% | 85.2% | 15:49 | |
| 8.1% | 60.0% | 19:40 | |
| 7.3% | 100.0% | 19:40 | |
| 6.5% | 100.0% | 21:39 | |
| 12.1% | 80.0% | – | |
| 7.3% | 100.0% | – | |
| 7.3% | 77.8% | – | |
| 6.5% | 37.5% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Meepo70.3%+21.0 pp37
Bane68.8%+19.5 pp32
Invoker55.8%+6.5 pp387
Outworld Devourer55.5%+6.2 pp312
Vengeful Spirit58.3%+9.0 pp127
Grimstroke58.6%+9.3 pp111
Juggernaut54.4%+5.1 pp296
Necrophos53.2%+3.9 pp284
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (12 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 8 | 7:00 | 0–550%5–1080%10–150% | |
| 7 | 9:50 | 5–1075%10–1567% | |
| 6 | 6:59 | 0–5100%5–100%10–1550% | |
| 5 | 4:50 | 0–533%5–1050% | |
| 4 | 12:50 | 5–10100%10–150%15–20100% | |
| 2 | 13:40 | 5–10100%15–200% | |
| 2 | 18:11 | 10–15100%20–25100% | |
| 2 | 19:40 | 15–20100%20–25100% | |
| 2 | 19:40 | 15–20100%20–250% | |
| 2 | 19:40 | 15–20100%20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Slardar66.7%+17.4 pp111
Puck67.1%+17.8 pp73
Shadow Demon69.8%+20.5 pp43
Shadow Fiend59.7%+10.4 pp114
Gyrocopter59.1%+9.8 pp115
Sniper56.4%+7.1 pp220
Nature's Prophet57.2%+7.9 pp159
Ogre Magi55.1%+5.8 pp225
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dazzle34.3%-15.0 pp105
Winter Wyvern37.7%-11.6 pp215
Bounty Hunter38.2%-11.1 pp186
Luna41.4%-7.9 pp302
Elder Titan28.6%-20.7 pp28
Pugna37.2%-12.1 pp86
Doom41.5%-7.8 pp164
Storm Spirit41.1%-8.2 pp129
The column in pp represents the difference from the hero's overall win rate (49.3%); the last number is the sample size.
