Puck

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
2,514
Win rate
50.2%
Adjusted WR
48.3%
Pick rate
3.8%
Position in the role
#19 of 127
Score
S82/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 255 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

165 matches · 46.1% win rate · 64.7% of matches
Illusory Orb
1
Phase Shift
2
Illusory Orb
3
Waning Rift
4
Illusory Orb
5
Dream Coil
6
Illusory Orb
7
Waning Rift
8
Waning Rift
9
Waning Rift
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

+2% Puckish Health and Mana Restoration
Picked 4.5% · Win 47.8%
25
+350 Waning Rift Radius/Max Distance
Picked 95.6% · Win 66.7%
Main pick
-2.5s Waning Rift Cooldown
Picked 82.7% · Win 57.0%
Main pick
20
+200 Initial/Break Dream Coil Damage
Picked 17.3% · Win 55.8%
-30s Dream Coil Cooldown
Picked 13.2% · Win 60.7%
Best win rate
15
+60 Waning Rift Damage
Picked 86.8% · Win 50.9%
Most picked
+35 Illusory Orb Damage
Picked 77.6% · Win 49.5%
Main pick
10
+1.25s Waning Rift Silence Duration
Picked 22.4% · Win 44.5%

By match duration

Up to 35 min45.8%670 matches
35 to 50 min46.5%794 matches
50 min or more57.5%207 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch48.4%
  • Tango48.5%
  • Faerie Fire49.2%
  • Observer Ward47.2%
  • Circlet45.5%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Null Talisman1,60450.6%3:41
Magic Wand4,32349.0%4:09
Oblivion Staff4,88549.2%11:43
Witch Blade4,89849.1%13:55
Blink Dagger4,87349.6%18:20
Eul's Scepter of Divinity1,52146.7%24:31
Parasma3,14360.5%28:26
Perseverance1,20560.3%29:12
Linken's Sphere1,18662.3%30:52
Soul Booster1,90467.2%31:46
Octarine Core1,77768.3%33:32
Aghanim's Scepter97760.2%34:46

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Witch Blade4,89813:55
5–1062%10–1555%15–2039%20–2521%
Oblivion Staff4,88511:43
5–1059%10–1549%15–2034%
Blink Dagger4,87318:20
10–1571%15–2055%20–2534%25–3026%
Magic Wand4,3234:09
0–550%5–1047%10–1547%
Parasma3,14328:26
15–2090%20–2574%25–3055%30–3555%35–4055%40–4555%
Soul Booster1,90431:46
20–2580%25–3073%30–3567%35–4060%40–4554%
Octarine Core1,77733:32
20–2577%25–3079%30–3570%35–4064%40–4554%
Null Talisman1,6043:41
0–553%5–1047%
Eul's Scepter of Divinity1,52124:31
15–2047%20–2551%25–3043%30–3540%35–4057%
Perseverance1,20529:12
20–2563%25–3058%30–3559%35–4063%40–4554%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.6%); the last number is the sample size.