Undying

Day 10/10 · Divine and Immortal

Rank

Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Support
Matches
2,608
Win rate
50.1%
Adjusted WR
48.2%
Pick rate
3.9%
Position in the role
#17 of 127
Score
S85/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 470 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

42 matches · 47.6% win rate · 8.9% of matches
Decay
1
Tombstone
2
Decay
3
Tombstone
4
Decay
5
Flesh Golem
6
Decay
7
Tombstone
8
Tombstone
9
Soul Rip
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Support, based on STRATZ data. The selection represents the share of each option at that level.

+50% Flesh Golem Strength Bonus
Picked 37.8% · Win 62.4%
Best win rate
25
Tombstone On Death
Picked 62.2% · Win 59.9%
Most picked
-2s Decay Cooldown
Picked 48.2% · Win 56.7%
20
+4 Tombstone Attacks to Destroy
Picked 51.8% · Win 60.5%
Main pick
+12 Soul Rip Damage/Heal
Picked 71.8% · Win 56.4%
Main pick
15
+20 Zombie Damage
Picked 28.2% · Win 52.9%
+30 Decay Damage
Picked 62.9% · Win 49.5%
Most picked
10
-15s Tombstone Cooldown
Picked 37.1% · Win 50.5%
Best win rate

By match duration

Up to 35 min50.6%1,676 matches
35 to 50 min48.8%1,761 matches
50 min or more46.8%500 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango48.9%
  • Blood Grenade48.9%
  • Enchanted Mango49.9%
  • Magic Stick49.6%
  • Iron Branch48.7%
  • Sentry Ward49.2%
  • Clarity50.1%
  • Faerie Fire48.4%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Soul Ring38946.0%4:36
Urn of Shadows8155.6%5:19
Ring of Basilius2,96349.8%5:41
Magic Wand2,01950.0%6:19
Infused Raindrops45051.1%8:02
Headdress1,30756.9%15:57
Mekansm1,26757.9%19:53
Glimmer Cape56548.5%21:56
Blink Dagger61658.0%24:40
Pipe of Insight12467.7%28:58
Perseverance19558.5%30:31
Lotus Orb28263.1%30:34

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Ring of Basilius2,9635:41
0–552%5–1049%10–1545%
Magic Wand2,0196:19
0–549%5–1052%10–1549%15–2058%
Headdress1,30715:57
5–1063%10–1556%15–2055%20–2559%25–3051%30–3568%
Mekansm1,26719:53
10–1565%15–2056%20–2556%25–3058%30–3562%
Blink Dagger61624:40
15–2053%20–2558%25–3059%30–3560%
Glimmer Cape56521:56
15–2048%20–2549%25–3052%30–3527%
Infused Raindrops4508:02
0–557%5–1054%10–1544%
Soul Ring3894:36
0–548%5–1044%
Lotus Orb28230:34
20–2554%25–3060%30–3565%35–4069%
Perseverance19530:31
25–3060%30–3564%35–4041%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (49.3%); the last number is the sample size.