Undying

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
31
Win rate
67.7%
Adjusted WR
50.1%
Pick rate
0.1%
Position in the role
#25 of 127
Score
A78/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 470 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

42 matches · 47.6% win rate · 8.9% of matches
Decay
1
Tombstone
2
Decay
3
Tombstone
4
Decay
5
Flesh Golem
6
Decay
7
Tombstone
8
Tombstone
9
Soul Rip
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+50% Flesh Golem Strength Bonus
Picked 75.0% · Win 50.0%
Most picked
25
Tombstone On Death
Picked 25.0% · Win 100.0%
Best win rate
-2s Decay Cooldown
Picked 77.8% · Win 57.1%
Most picked
20
+4 Tombstone Attacks to Destroy
Picked 22.2% · Win 100.0%
Best win rate
+12 Soul Rip Damage/Heal
Picked 30.8% · Win 50.0%
15
+20 Zombie Damage
Picked 69.2% · Win 61.1%
Main pick
+30 Decay Damage
Picked 93.6% · Win 51.7%
Most picked
10
-15s Tombstone Cooldown
Picked 6.5% · Win 100.0%
Best win rate

By match duration

Up to 35 min50.6%1,676 matches
35 to 50 min48.8%1,761 matches
50 min or more46.8%500 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango57.1%
  • Iron Branch52.6%
  • Gauntlets of Strength53.3%
  • Magic Stick33.3%
  • Enchanted Mango64.3%
  • Quelling Blade66.7%
  • Blood Grenade66.7%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (49.3%); the last number is the sample size.