Tidehunter

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
4,364
Win rate
45.7%
Adjusted WR
44.2%
Pick rate
11.9%
Position in the meta
#89 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 276 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

29 matches · 62.1% win rate · 10.5% of matches
Gush
1
Anchor Smash
2
Anchor Smash
3
Kraken Shell
4
Anchor Smash
5
Ravage
6
Anchor Smash
7
Kraken Shell
8
Kraken Shell
9
Kraken Shell
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+1.0s Ravage Stun Duration
Picked 85.1% · Win 61.3%
Most picked
25
Anchor Smash affects buildings
Picked 14.9% · Win 75.7%
Best win rate
Kraken Shell Cleanse triggers Anchor Smash
Picked 0.0% · Win –
20
-4 Gush Armor
Picked 100.0% · Win 56.9%
Main pick
+90 Gush Damage
Picked 100.0% · Win 51.5%
Main pick
15
-?s Ravage Cooldown
Picked 0.0% · Win –
+10% Anchor Smash Damage Reduction
Picked 22.3% · Win 46.2%
10
+20% Gush Slow
Picked 77.7% · Win 48.2%
Main pick

By match duration

Up to 35 min43.1%1,737 matches
35 to 50 min46.7%2,019 matches
50 min or more49.7%608 matches

Starting items

  • Gauntlets of Strength93.8%
  • Tango93.8%
  • Magic Stick87.5%
  • Iron Branch81.3%
  • Quelling Blade56.3%
  • Enchanted Mango25.0%
  • Sentry Ward18.8%
  • Faerie Fire6.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 129 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bracer49.6%34.4%4:25
Magic Wand55.8%40.3%5:33
Soul Ring74.4%47.9%6:43
Phase Boots81.4%49.5%8:29
Arcane Boots5.4%0.0%11:22
Meteor Hammer6.2%100.0%13:59
Mage Slayer20.2%53.8%14:05
Vladmir's Offering28.7%73.0%14:30
Blink Dagger58.9%55.3%16:48
Desolator7.0%55.6%18:31
Aghanim's Scepter18.6%75.0%18:57
Consecrated Wraps10.9%64.3%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (16 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Phase Boots148:56
0–5100%5–1056%10–1550%
Soul Ring147:01
0–557%5–1025%10–1567%
Magic Wand115:19
0–520%5–1083%
Bracer84:15
0–533%5–10100%10–150%
Ring of Basilius79:26
0–5100%5–1067%10–1533%
Blink Dagger616:48
5–100%15–2075%20–25100%
Vladmir's Offering614:30
10–15100%15–2033%
Buckler613:04
5–10100%10–1567%15–2050%
Aghanim's Shard519:03
15–2050%20–25100%
Perseverance311:57
10–1567%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (45.7%); the last number is the sample size.