Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 276 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 43.1% | 1,737 matches |
| 35 to 50 min | 46.7% | 2,019 matches |
| 50 min or more | 49.7% | 608 matches |
Starting items
Gauntlets of Strength93.8%
Tango93.8%
Magic Stick87.5%
Iron Branch81.3%
Quelling Blade56.3%
Enchanted Mango25.0%
Sentry Ward18.8%
Faerie Fire6.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 129 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 49.6% | 34.4% | 4:25 | |
| 55.8% | 40.3% | 5:33 | |
| 74.4% | 47.9% | 6:43 | |
| 81.4% | 49.5% | 8:29 | |
| 5.4% | 0.0% | 11:22 | |
| 6.2% | 100.0% | 13:59 | |
| 20.2% | 53.8% | 14:05 | |
| 28.7% | 73.0% | 14:30 | |
| 58.9% | 55.3% | 16:48 | |
| 7.0% | 55.6% | 18:31 | |
| 18.6% | 75.0% | 18:57 | |
| 10.9% | 64.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Dazzle59.3%+13.7 pp118
Primal Beast67.9%+22.2 pp28
Bounty Hunter53.8%+8.1 pp197
Juggernaut50.9%+5.2 pp401
Crystal Maiden51.3%+5.6 pp238
Medusa60.5%+14.9 pp38
Pugna55.2%+9.5 pp87
Lifestealer49.4%+3.8 pp350
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (16 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 14 | 8:56 | 0–5100%5–1056%10–1550% | |
| 14 | 7:01 | 0–557%5–1025%10–1567% | |
| 11 | 5:19 | 0–520%5–1083% | |
| 8 | 4:15 | 0–533%5–10100%10–150% | |
| 7 | 9:26 | 0–5100%5–1067%10–1533% | |
| 6 | 16:48 | 5–100%15–2075%20–25100% | |
| 6 | 14:30 | 10–15100%15–2033% | |
| 6 | 13:04 | 5–10100%10–1567%15–2050% | |
| 5 | 19:03 | 15–2050%20–25100% | |
| 3 | 11:57 | 10–1567% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Kez63.4%+17.7 pp101
Oracle59.4%+13.7 pp133
Warlock60.2%+14.5 pp103
Shadow Fiend57.9%+12.3 pp126
Drow Ranger54.6%+9.0 pp280
Venomancer56.5%+10.9 pp115
Queen of Pain53.8%+8.2 pp208
Ogre Magi53.1%+7.4 pp243
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Outworld Devourer38.1%-7.6 pp360
Dark Willow37.6%-8.1 pp229
Viper36.2%-9.5 pp141
Anti-Mage39.3%-6.3 pp366
Necrophos39.5%-6.2 pp352
Slark41.0%-4.6 pp519
Zeus39.4%-6.3 pp249
Dazzle36.8%-8.9 pp117
The column in pp represents the difference from the hero's overall win rate (45.7%); the last number is the sample size.
