Mars

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
1,943
Win rate
47.0%
Adjusted WR
44.8%
Pick rate
5.4%
Position in the meta
#102 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 137 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

34 matches · 35.3% win rate · 24.8% of matches
God's Rebuke
1
Spear of Mars
2
Spear of Mars
3
God's Rebuke
4
Spear of Mars
5
Arena Of Blood
6
Spear of Mars
7
God's Rebuke
8
God's Rebuke
9
Bulwark
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

God's Rebuke +65% Crit
Picked 31.3% · Win 58.7%
25
Arena Of Blood Grants Team +180 HP Regen
Picked 68.7% · Win 60.1%
Main pick
+? Arena Of Blood Spear Damage
Picked 0.0% · Win –
20
+0.5s Spear of Mars Stun
Picked 100.0% · Win 54.4%
Main pick
-2.5s God's Rebuke Cooldown
Picked 43.6% · Win 49.7%
15
+100 Spear Of Mars Damage
Picked 56.5% · Win 50.6%
Main pick
+100 God's Rebuke Distance
Picked 85.4% · Win 46.4%
Most picked
10
+1.5 Mana Regen
Picked 14.6% · Win 49.3%
Best win rate

By match duration

Up to 35 min45.2%798 matches
35 to 50 min48.3%899 matches
50 min or more48.0%246 matches

Starting items

  • Gauntlets of Strength75.0%
  • Magic Stick75.0%
  • Tango75.0%
  • Quelling Blade50.0%
  • Circlet50.0%
  • Enchanted Mango50.0%
  • Iron Branch25.0%
  • Blood Grenade25.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 54 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bracer50.0%59.3%4:48
Tranquil Boots5.6%0.0%6:07
Soul Ring79.6%62.8%7:05
Phase Boots83.3%64.4%7:34
Eul's Scepter of Divinity31.5%70.6%13:23
Meteor Hammer7.4%100.0%13:42
Blink Dagger81.5%65.9%15:46
Magic Wand50.0%63.0%–
Black King Bar16.7%88.9%–
Desolator14.8%75.0%–
Pipe of Insight3.7%100.0%–
Lotus Orb3.7%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Phase Boots37:34
5–1067%
Soul Ring37:05
5–1067%
Blink Dagger215:46
15–200%
Bracer24:48
0–5100%5–10100%
Aghanim's Shard219:43
15–200%20–250%
Eul's Scepter of Divinity113:23
10–15100%
Tranquil Boots16:07
5–100%
Meteor Hammer113:42
10–15100%
Kaya113:42
10–15100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.0%); the last number is the sample size.