Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 137 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 45.2% | 798 matches |
| 35 to 50 min | 48.3% | 899 matches |
| 50 min or more | 48.0% | 246 matches |
Starting items
Gauntlets of Strength75.0%
Magic Stick75.0%
Tango75.0%
Quelling Blade50.0%
Circlet50.0%
Enchanted Mango50.0%
Iron Branch25.0%
Blood Grenade25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 54 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 50.0% | 59.3% | 4:48 | |
| 5.6% | 0.0% | 6:07 | |
| 79.6% | 62.8% | 7:05 | |
| 83.3% | 64.4% | 7:34 | |
| 31.5% | 70.6% | 13:23 | |
| 7.4% | 100.0% | 13:42 | |
| 81.5% | 65.9% | 15:46 | |
| 50.0% | 63.0% | – | |
| 16.7% | 88.9% | – | |
| 14.8% | 75.0% | – | |
| 3.7% | 100.0% | – | |
| 3.7% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Earth Spirit63.2%+16.2 pp57
Pugna65.0%+18.0 pp40
Venomancer67.9%+20.9 pp28
Bounty Hunter58.3%+11.3 pp72
Juggernaut53.6%+6.6 pp183
Slark52.8%+5.8 pp178
Luna52.7%+5.8 pp146
Anti-Mage52.2%+5.2 pp159
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 7:34 | 5–1067% | |
| 3 | 7:05 | 5–1067% | |
| 2 | 15:46 | 15–200% | |
| 2 | 4:48 | 0–5100%5–10100% | |
| 2 | 19:43 | 15–200%20–250% | |
| 1 | 13:23 | 10–15100% | |
| 1 | 6:07 | 5–100% | |
| 1 | 13:42 | 10–15100% | |
| 1 | 13:42 | 10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend65.1%+18.1 pp63
Bristleback69.0%+22.0 pp29
Hoodwink56.8%+9.8 pp118
Treant Protector68.2%+21.2 pp22
Sand King64.5%+17.5 pp31
Death Prophet61.9%+14.9 pp42
Slark53.8%+6.8 pp173
Drow Ranger54.5%+7.5 pp123
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Queen of Pain29.7%-17.3 pp74
Wraith King32.3%-14.7 pp62
Lycan23.8%-23.2 pp21
Nyx Assassin37.0%-10.0 pp119
Bane26.1%-20.9 pp23
Juggernaut40.5%-6.5 pp195
Necrophos40.5%-6.5 pp148
Winter Wyvern38.1%-8.9 pp84
The column in pp represents the difference from the hero's overall win rate (47.0%); the last number is the sample size.
