Mars

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
164
Win rate
47.6%
Adjusted WR
40.1%
Pick rate
0.2%
Position in the role
#85 of 127
Score
C35/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 137 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

34 matches · 35.3% win rate · 24.8% of matches
God's Rebuke
1
Spear of Mars
2
Spear of Mars
3
God's Rebuke
4
Spear of Mars
5
Arena Of Blood
6
Spear of Mars
7
God's Rebuke
8
God's Rebuke
9
Bulwark
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

God's Rebuke +65% Crit
Picked 50.5% · Win 54.9%
Most picked
25
Arena Of Blood Grants Team +180 HP Regen
Picked 49.5% · Win 68.0%
Best win rate
+? Arena Of Blood Spear Damage
Picked 0.0% · Win –
20
+0.5s Spear of Mars Stun
Picked 100.0% · Win 59.6%
Main pick
-2.5s God's Rebuke Cooldown
Picked 54.8% · Win 54.7%
Main pick
15
+100 Spear Of Mars Damage
Picked 45.2% · Win 53.5%
+100 God's Rebuke Distance
Picked 87.1% · Win 51.3%
Most picked
10
+1.5 Mana Regen
Picked 12.9% · Win 59.6%
Best win rate

By match duration

Up to 35 min45.2%798 matches
35 to 50 min48.3%899 matches
50 min or more48.0%246 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango51.5%
  • Iron Branch51.6%
  • Quelling Blade50.2%
  • Faerie Fire53.9%
  • Gauntlets of Strength53.2%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand10052.0%3:17
Soul Ring11347.8%5:17
Blink Dagger22953.3%13:02
Black King Bar5747.4%29:28

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger22913:02
10–1556%15–2040%
Soul Ring1135:17
0–544%5–1049%
Magic Wand1003:17
0–552%
Black King Bar5729:28
25–3048%30–3546%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.0%); the last number is the sample size.