Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 97 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 57.0% | 921 matches |
| 35 to 50 min | 48.4% | 825 matches |
| 50 min or more | 46.9% | 179 matches |
Starting items
Iron Branch100.0%
Observer Ward100.0%
Sentry Ward100.0%
Tango100.0%
Clarity66.7%
Blood Grenade66.7%
Quelling Blade33.3%
Ring of Protection33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 61 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 8.2% | 60.0% | 1:14 | |
| 21.3% | 69.2% | 3:00 | |
| 70.5% | 41.9% | 4:55 | |
| 88.5% | 57.4% | 12:05 | |
| 11.5% | 71.4% | 14:17 | |
| 24.6% | 80.0% | 18:00 | |
| 36.1% | 81.8% | – | |
| 26.2% | 50.0% | – | |
| 13.1% | 87.5% | – | |
| 13.1% | 87.5% | – | |
| 6.6% | 0.0% | – | |
| 4.9% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Ursa68.5%+16.1 pp73
Sven65.5%+13.1 pp113
Rubick61.7%+9.3 pp180
Juggernaut60.7%+8.3 pp150
Pangolier69.7%+17.3 pp33
Spirit Breaker61.5%+9.2 pp117
Disruptor61.0%+8.6 pp100
Viper65.9%+13.5 pp41
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 4:55 | 0–5100%5–10100% | |
| 3 | 12:05 | 5–10100%10–15100%15–20100% | |
| 2 | 8:23 | 5–10100% | |
| 1 | 3:00 | 0–5100% | |
| 1 | 1:14 | 0–5100% | |
| 1 | 18:00 | 15–20100% | |
| 1 | 14:17 | 10–15100% | |
| 1 | 11:53 | 10–15100% | |
| 1 | 14:49 | 10–15100% | |
| 1 | 21:32 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Faceless Void73.1%+20.7 pp52
Nature's Prophet65.2%+12.9 pp69
Pudge58.7%+6.3 pp288
Ring Master64.7%+12.4 pp68
Lion59.2%+6.8 pp213
Terrorblade64.1%+11.7 pp64
Silencer62.0%+9.6 pp71
Disruptor58.7%+6.4 pp126
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Night Stalker39.1%-13.2 pp92
Necrophos42.0%-10.4 pp143
Dawnbreaker42.4%-9.9 pp106
Ember Spirit42.4%-9.9 pp99
Crystal Maiden43.4%-9.0 pp113
Juggernaut45.6%-6.8 pp180
Magnus44.4%-7.9 pp135
Winter Wyvern42.1%-10.3 pp76
The column in pp represents the difference from the hero's overall win rate (52.4%); the last number is the sample size.
