Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 403 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 42.1% | 784 matches |
| 35 to 50 min | 50.5% | 746 matches |
| 50 min or more | 49.5% | 210 matches |
Starting items
Gauntlets of Strength93.8%
Tango93.8%
Magic Stick87.5%
Iron Branch81.3%
Quelling Blade56.3%
Enchanted Mango25.0%
Sentry Ward18.8%
Faerie Fire6.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 131 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 50.4% | 33.3% | 4:25 | |
| 56.5% | 39.2% | 5:33 | |
| 74.0% | 47.4% | 6:43 | |
| 81.7% | 48.6% | 8:29 | |
| 5.3% | 0.0% | 11:22 | |
| 6.1% | 100.0% | 13:59 | |
| 19.8% | 53.8% | 14:05 | |
| 29.0% | 71.1% | 14:30 | |
| 58.8% | 54.6% | 16:48 | |
| 6.9% | 55.6% | 18:31 | |
| 18.3% | 75.0% | 18:57 | |
| 10.7% | 64.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Primal Beast70.8%+25.5 pp24
Dazzle59.5%+14.2 pp116
Bounty Hunter55.6%+10.3 pp178
Nyx Assassin51.7%+6.4 pp265
Juggernaut50.4%+5.1 pp373
Broodmother65.2%+19.9 pp23
Lifestealer49.1%+3.8 pp322
Terrorblade54.3%+9.0 pp81
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (16 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 14 | 8:56 | 0–5100%5–1056%10–1550% | |
| 14 | 7:01 | 0–557%5–1025%10–1567% | |
| 11 | 5:19 | 0–520%5–1083% | |
| 8 | 4:15 | 0–533%5–10100%10–150% | |
| 7 | 9:26 | 0–5100%5–1067%10–1533% | |
| 6 | 16:48 | 5–100%15–2075%20–25100% | |
| 6 | 14:30 | 10–15100%15–2033% | |
| 6 | 13:04 | 5–10100%10–1567%15–2050% | |
| 5 | 19:03 | 15–2050%20–25100% | |
| 3 | 11:57 | 10–1567% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Kez61.8%+16.5 pp89
Queen of Pain56.3%+11.0 pp190
Oracle57.5%+12.2 pp127
Warlock58.7%+13.4 pp92
Shadow Fiend57.7%+12.3 pp111
Drow Ranger54.1%+8.8 pp257
Venomancer57.3%+12.0 pp103
Largo61.4%+16.0 pp44
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Viper34.1%-11.3 pp135
Outworld Devourer37.2%-8.2 pp339
Anti-Mage38.4%-7.0 pp331
Slark39.9%-5.4 pp484
Dark Willow37.7%-7.6 pp212
Pugna33.7%-11.6 pp83
Necrophos39.5%-5.8 pp324
Omniknight32.0%-13.3 pp50
The column in pp represents the difference from the hero's overall win rate (45.3%); the last number is the sample size.
