Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 429 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talent data is not yet available.
By match duration
| Up to 35 min | 48.0% | 406 matches |
| 35 to 50 min | 49.5% | 402 matches |
| 50 min or more | 48.0% | 100 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Gauntlets of Strength87.5%
Magic Stick75.0%
Iron Branch85.7%
Quelling Blade50.0%
Tango50.0%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
There is no item data for this function yet.
Best allies
Win rate with each ally (minimum of 1 matches).
Tinker72.2%+23.5 pp18
Spirit Breaker60.0%+11.3 pp70
Warlock73.3%+24.7 pp15
Slark59.7%+11.0 pp62
Grimstroke60.4%+11.7 pp53
Brewmaster70.6%+21.9 pp17
Void Spirit66.7%+18.0 pp21
Bounty Hunter59.2%+10.5 pp49
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
No matches with the purchase order yet.
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Silencer73.7%+25.0 pp38
Snapfire67.4%+18.7 pp49
Centaur Warrunner73.7%+25.0 pp19
Slark62.3%+13.7 pp77
Hoodwink61.8%+13.1 pp68
Spectre66.7%+18.0 pp33
Broodmother85.7%+37.0 pp7
Jakiro68.4%+19.7 pp19
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Vengeful Spirit28.1%-20.5 pp32
Void Spirit25.0%-23.7 pp20
Primal Beast28.0%-20.7 pp25
Bounty Hunter34.6%-14.1 pp52
Invoker38.8%-9.9 pp98
Kunkka23.1%-25.6 pp13
Clockwerk20.0%-28.7 pp10
Pugna26.7%-22.0 pp15
The column in pp represents the difference from the hero's overall win rate (48.7%); the last number is the sample size.
