Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 417 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 48.0% | 406 matches |
| 35 to 50 min | 49.5% | 402 matches |
| 50 min or more | 48.0% | 100 matches |
Starting items
Iron Branch100.0%
Sentry Ward100.0%
Tango100.0%
Smoke of Deceit100.0%
Faerie Fire100.0%
Blood Grenade100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 32 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 53.1% | 52.9% | 11:34 | |
| 40.6% | 53.8% | 17:04 | |
| 62.5% | 50.0% | – | |
| 50.0% | 56.3% | – | |
| 28.1% | 66.7% | – | |
| 21.9% | 57.1% | – | |
| 15.6% | 60.0% | – | |
| 9.4% | 100.0% | – | |
| 9.4% | 100.0% | – | |
| 9.4% | 66.7% | – | |
| 9.4% | 66.7% | – | |
| 9.4% | 0.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Tinker72.2%+23.5 pp18
Spirit Breaker60.0%+11.3 pp70
Warlock73.3%+24.7 pp15
Slark59.7%+11.0 pp62
Grimstroke60.4%+11.7 pp53
Brewmaster70.6%+21.9 pp17
Void Spirit66.7%+18.0 pp21
Bounty Hunter59.2%+10.5 pp49
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 11:34 | 10–15100% | |
| 1 | 13:45 | 10–15100% | |
| 1 | 17:04 | 15–20100% | |
| 1 | 21:50 | 20–25100% | |
| 1 | 4:57 | 0–5100% | |
| 1 | 24:21 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Silencer73.7%+25.0 pp38
Snapfire67.4%+18.7 pp49
Centaur Warrunner73.7%+25.0 pp19
Slark62.3%+13.7 pp77
Hoodwink61.8%+13.1 pp68
Spectre66.7%+18.0 pp33
Broodmother85.7%+37.0 pp7
Jakiro68.4%+19.7 pp19
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Vengeful Spirit28.1%-20.5 pp32
Void Spirit25.0%-23.7 pp20
Primal Beast28.0%-20.7 pp25
Bounty Hunter34.6%-14.1 pp52
Invoker38.8%-9.9 pp98
Kunkka23.1%-25.6 pp13
Clockwerk20.0%-28.7 pp10
Pugna26.7%-22.0 pp15
The column in pp represents the difference from the hero's overall win rate (48.7%); the last number is the sample size.
