Io

Day 10/10 · Divine

Rank

Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Hard Support
Matches
1,087
Win rate
53.6%
Adjusted WR
50.7%
Pick rate
2.3%
Position in the role
#5 of 127
Score
S93/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 208 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

92 matches · 59.8% win rate · 44.2% of matches
Spirits
1
Tether
2
Spirits
3
Overcharge
4
Spirits
5
Relocate
6
Spirits
7
Overcharge
8
Overcharge
9
Overcharge
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.

-?s Relocate Cast Delay
Picked 0.0% · Win –
25
Attack Tethered Ally's Target (=50% damage)
Picked 100.0% · Win 63.6%
Main pick
+0.2% Overcharge Max HP Regen Bonus
Picked 17.0% · Win 61.7%
Best win rate
20
-30s Relocate Cooldown
Picked 83.0% · Win 60.0%
Most picked
+5% Tether Movement Speed
Picked 59.1% · Win 63.9%
Main pick
15
+40%% Spirits Damage
Picked 40.9% · Win 57.0%
+1.5s Overcharge Duration
Picked 86.3% · Win 54.6%
Main pick
10
+8 Strength
Picked 13.8% · Win 49.3%

By match duration

Up to 35 min49.8%454 matches
35 to 50 min50.1%385 matches
50 min or more40.8%98 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango53.3%
  • Blood Grenade55.0%
  • Magic Stick54.3%
  • Iron Branch53.5%
  • Sentry Ward52.7%
  • Faerie Fire54.9%
  • Ring of Regen50.3%
  • Gauntlets of Strength60.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer6543.1%3:55
Headdress1,65152.8%4:29
Ring of Basilius2650.0%6:00
Urn of Shadows2653.8%6:00
Magic Wand2,45753.8%6:34
Infused Raindrops41156.2%7:13
Soul Ring1,13857.8%7:42
Mekansm1,91452.3%14:27
Holy Locket1,75556.2%19:51
Glimmer Cape78659.0%26:52
Perseverance8464.3%30:59

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand2,4576:34
0–551%5–1054%10–1559%15–2050%
Mekansm1,91414:27
5–1061%10–1553%15–2050%20–2551%
Holy Locket1,75519:51
10–1559%15–2062%20–2554%25–3047%30–3541%
Headdress1,6514:29
0–552%5–1054%10–1552%
Soul Ring1,1387:42
0–566%5–1058%10–1553%
Glimmer Cape78626:52
20–2567%25–3061%30–3548%
Infused Raindrops4117:13
0–553%5–1059%10–1552%
Perseverance8430:59
25–3067%30–3563%
Bracer653:55
0–549%5–1037%
Ring of Basilius266:00
5–1050%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (51.2%); the last number is the sample size.