Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 214 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 51.4% | 558 matches |
| 35 to 50 min | 50.2% | 550 matches |
| 50 min or more | 51.7% | 143 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Quelling Blade92.3%
Magic Stick76.9%
Faerie Fire46.2%
Circlet30.8%
Observer Ward15.4%
Enchanted Mango7.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 84 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 45.2% | 60.5% | 3:34 | |
| 19.0% | 62.5% | 5:53 | |
| 73.8% | 61.3% | 6:13 | |
| 86.9% | 63.0% | 14:44 | |
| 76.2% | 68.8% | 17:22 | |
| 29.8% | 84.0% | 18:40 | |
| 20.2% | 64.7% | 23:53 | |
| 16.7% | 100.0% | 24:22 | |
| 9.5% | 100.0% | – | |
| 6.0% | 40.0% | – | |
| 4.8% | 100.0% | – | |
| 4.8% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Marci66.7%+15.9 pp72
Kunkka65.6%+14.8 pp61
Bounty Hunter59.6%+8.8 pp141
Doom59.5%+8.8 pp116
Silencer58.6%+7.8 pp111
Rubick54.3%+3.6 pp374
Earthshaker55.4%+4.7 pp240
Muerta80.0%+29.3 pp10
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (13 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 11 | 9:58 | 5–1043%10–150% | |
| 10 | 3:08 | Start100%0–529%5–100% | |
| 10 | 6:02 | 0–5100%5–1022% | |
| 8 | 17:22 | 10–15100%15–2033%20–250% | |
| 8 | 14:44 | 10–1575%15–200% | |
| 3 | 5:53 | 5–1033% | |
| 3 | 5:13 | 0–550%5–10100% | |
| 2 | 23:53 | 20–25100%25–300% | |
| 2 | 19:15 | 15–20100% | |
| 1 | 19:54 | 15–200% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Snapfire64.8%+14.1 pp162
Huskar70.0%+19.3 pp50
Shadow Fiend65.5%+14.8 pp87
Oracle63.2%+12.4 pp95
Broodmother76.5%+25.7 pp17
Shadow Demon67.6%+16.8 pp37
Axe57.4%+6.7 pp237
Alchemist69.6%+18.8 pp23
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Visage24.1%-26.6 pp29
Disruptor38.3%-12.4 pp141
Ring Master37.9%-12.8 pp95
Vengeful Spirit39.2%-11.6 pp120
Phantom Lancer42.9%-7.9 pp154
Enigma39.1%-11.7 pp64
Techies44.3%-6.5 pp192
Luna45.0%-5.8 pp198
The column in pp represents the difference from the hero's overall win rate (50.7%); the last number is the sample size.
