Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 71 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 42.3% | 352 matches |
| 35 to 50 min | 47.6% | 309 matches |
| 50 min or more | 57.8% | 83 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Quelling Blade44.3%
Gauntlets of Strength43.3%
Tango44.0%
Iron Branch42.7%
Magic Stick41.0%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 71 | 39.4% | 1:30 | |
| 294 | 42.5% | 2:16 | |
| 702 | 44.9% | 4:10 | |
| 710 | 43.8% | 14:20 | |
| 532 | 46.2% | 17:30 | |
| 142 | 49.3% | 18:22 | |
| 201 | 54.7% | 19:27 | |
| 60 | 53.3% | 20:30 | |
| 26 | 69.2% | 23:00 | |
| 367 | 42.8% | 24:31 | |
| 26 | 69.2% | 25:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Clockwerk87.5%+41.3 pp8
Primal Beast64.7%+18.5 pp34
Winter Wyvern64.3%+18.1 pp28
Largo83.3%+37.1 pp6
Kunkka72.7%+26.5 pp11
Nyx Assassin59.0%+12.7 pp39
Dragon Knight55.0%+8.8 pp60
Spirit Breaker54.6%+8.3 pp55
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 710 | 14:20 | 10–1552%15–2033% | |
| 702 | 4:10 | 0–546%5–1043% | |
| 532 | 17:30 | 10–1559%15–2046%20–2542% | |
| 367 | 24:31 | 20–2546%25–3039%30–3541% | |
| 294 | 2:16 | 0–543% | |
| 201 | 19:27 | 15–2056%20–2554% | |
| 142 | 18:22 | 15–2053%20–2534% | |
| 71 | 1:30 | 0–539% | |
| 60 | 20:30 | 20–2553% | |
| 26 | 23:00 | 20–2569% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Beastmaster88.9%+42.7 pp9
Warlock76.2%+30.0 pp21
Shadow Fiend70.8%+24.6 pp24
Death Prophet72.2%+26.0 pp18
Shadow Demon85.7%+39.5 pp7
Arc Warden72.7%+26.5 pp11
Viper63.6%+17.4 pp22
Silencer61.5%+15.3 pp26
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Sven27.8%-18.5 pp54
Primal Beast11.1%-35.1 pp9
Meepo16.7%-29.6 pp12
Outworld Devourer32.8%-13.5 pp61
Dazzle23.5%-22.7 pp17
Enigma26.3%-19.9 pp19
Pudge39.8%-6.4 pp103
Mirana36.4%-9.9 pp55
The column in pp represents the difference from the hero's overall win rate (46.2%); the last number is the sample size.
