Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 520 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.8% | 872 matches |
| 35 to 50 min | 49.9% | 989 matches |
| 50 min or more | 45.8% | 284 matches |
Starting items
Tango91.7%
Sentry Ward83.3%
Enchanted Mango83.3%
Magic Stick75.0%
Blood Grenade66.7%
Iron Branch58.3%
Gauntlets of Strength41.7%
Circlet25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 124 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 28.2% | 57.1% | 4:50 | |
| 51.6% | 67.2% | 6:17 | |
| 52.4% | 55.4% | 10:33 | |
| 16.9% | 57.1% | 13:40 | |
| 21.8% | 85.2% | 15:49 | |
| 8.1% | 60.0% | 19:40 | |
| 7.3% | 100.0% | 19:40 | |
| 6.5% | 100.0% | 21:39 | |
| 12.1% | 80.0% | – | |
| 7.3% | 100.0% | – | |
| 7.3% | 77.8% | – | |
| 6.5% | 37.5% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bane73.3%+23.7 pp30
Meepo69.4%+19.8 pp36
Invoker57.0%+7.3 pp381
Outworld Devourer56.6%+7.0 pp297
Vengeful Spirit58.9%+9.3 pp124
Juggernaut55.5%+5.9 pp290
Lich56.9%+7.3 pp137
Lycan70.0%+20.4 pp20
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (12 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 8 | 7:00 | 0–550%5–1080%10–150% | |
| 7 | 9:50 | 5–1075%10–1567% | |
| 6 | 6:59 | 0–5100%5–100%10–1550% | |
| 5 | 4:50 | 0–533%5–1050% | |
| 4 | 12:50 | 5–10100%10–150%15–20100% | |
| 2 | 13:40 | 5–10100%15–200% | |
| 2 | 18:11 | 10–15100%20–25100% | |
| 2 | 19:40 | 15–20100%20–25100% | |
| 2 | 19:40 | 15–20100%20–250% | |
| 2 | 19:40 | 15–20100%20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon75.6%+25.9 pp45
Slardar67.3%+17.7 pp107
Puck67.1%+17.5 pp73
Gyrocopter61.6%+12.0 pp112
Shadow Fiend61.3%+11.6 pp111
Sniper57.1%+7.5 pp219
Ogre Magi55.6%+5.9 pp225
Silencer56.5%+6.9 pp161
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dazzle35.0%-14.6 pp100
Winter Wyvern38.2%-11.4 pp212
Bounty Hunter37.9%-11.7 pp182
Luna41.0%-8.6 pp295
Storm Spirit39.5%-10.1 pp129
Elder Titan29.6%-20.0 pp27
Doom40.9%-8.7 pp159
Pugna38.8%-10.8 pp85
The column in pp represents the difference from the hero's overall win rate (49.6%); the last number is the sample size.
