Sniper

Day 10/10 · Divine and Immortal

Rank

Offlane, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Offlane
Matches
135
Win rate
43.0%
Adjusted WR
34.9%
Pick rate
0.2%
Position in the role
#86 of 127
Score
C35/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 124 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

18 matches · 61.1% win rate · 14.5% of matches
Shrapnel
1
Headshot
2
Shrapnel
3
Take Aim
4
Shrapnel
5
Assassinate
6
Shrapnel
7
Headshot
8
Headshot
9
Headshot
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Offlane, based on STRATZ data. The selection represents the share of each option at that level.

-30s Shrapnel Charge Restore Time
Picked 58.2% · Win 43.8%
Most picked
25
+50 Max Headshot Knockback Distance
Picked 41.8% · Win 78.3%
Best win rate
+2s Take Aim Duration
Picked 47.0% · Win 51.8%
Best win rate
20
+30%% Shrapnel Damage
Picked 53.0% · Win 50.8%
Most picked
+45 Attack Speed During Take Aim
Picked 42.7% · Win 52.9%
Best win rate
15
+150 Assassinate Damage
Picked 57.3% · Win 46.8%
Most picked
+50 Take Aim Passive Attack Range
Picked 16.0% · Win 40.0%
10
+30 Headshot Damage
Picked 84.0% · Win 46.2%
Main pick

By match duration

Up to 35 min50.6%1,254 matches
35 to 50 min45.3%1,657 matches
50 min or more48.3%526 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango42.8%
  • Iron Branch46.8%
  • Circlet44.2%
  • Slippers of Agility42.9%
  • Faerie Fire43.8%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Offlane over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Wraith Band9448.9%1:27
Magic Wand2828.6%2:00

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Offlane, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Wraith Band941:27
0–549%
Magic Wand282:00
0–529%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.7%); the last number is the sample size.