Tiny

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
1,923
Win rate
45.7%
Adjusted WR
43.5%
Pick rate
2.9%
Position in the role
#41 of 127
Score
A70/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 346 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

23 matches · 56.5% win rate · 6.7% of matches
Tree Grab
1
Avalanche
2
Avalanche
3
Toss
4
Avalanche
5
Grow
6
Avalanche
7
Toss
8
Toss
9
Toss
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

-8s Avalanche Cooldown
Picked 11.3% · Win 49.6%
25
2 Toss Charges
Picked 88.7% · Win 49.9%
Main pick
+60 Tree Grab Base Damage
Picked 97.6% · Win 48.8%
Most picked
20
Toss Requires No Target
Picked 2.4% · Win 54.2%
Best win rate
+2 Tree Grab Attacks
Picked 90.4% · Win 45.3%
Most picked
15
+90 Avalanche Damage
Picked 9.6% · Win 50.4%
Best win rate
+150 Avalanche Cast Range
Picked 100.0% · Win 60.3%
Main pick
10
+8 Strength
Picked 0.0% · Win –

By match duration

Up to 35 min44.5%894 matches
35 to 50 min46.4%992 matches
50 min or more45.4%260 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch45.8%
  • Quelling Blade44.9%
  • Tango45.0%
  • Magic Stick46.0%
  • Gauntlets of Strength42.4%
  • Faerie Fire46.2%
  • Circlet46.1%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Wraith Band29848.7%1:46
Bracer29640.5%1:58
Magic Wand1,48644.8%3:03
Echo Sabre2,46746.1%12:21
Blink Dagger1,62149.0%18:24
Shadow Blade1,83446.1%18:38
Yasha31654.1%20:13
Silver Edge1,33550.0%24:16
Harpoon1,48755.8%27:51
Crystalys1,45449.9%27:52
Black King Bar1,35745.5%28:36
Daedalus1,12154.7%32:42

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Echo Sabre2,46712:21
5–1067%10–1548%15–2024%
Shadow Blade1,83418:38
10–1581%15–2051%20–2535%25–3035%
Blink Dagger1,62118:24
10–1563%15–2050%20–2543%25–3041%
Harpoon1,48727:51
15–2066%20–2564%25–3057%30–3550%35–4042%40–4539%
Magic Wand1,4863:03
0–544%5–1048%
Crystalys1,45427:52
15–2051%20–2552%25–3055%30–3547%35–4035%
Black King Bar1,35728:36
20–2554%25–3049%30–3538%35–4037%
Silver Edge1,33524:16
15–2070%20–2551%25–3041%30–3550%35–4042%
Daedalus1,12132:42
20–2569%25–3066%30–3558%35–4044%40–4538%
Yasha31620:13
15–2056%20–2553%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (45.5%); the last number is the sample size.