Tiny

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
1,980
Win rate
45.3%
Adjusted WR
43.1%
Pick rate
5.4%
Position in the meta
#111 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 422 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

25 matches · 52.0% win rate · 5.9% of matches
Tree Grab
1
Avalanche
2
Avalanche
3
Toss
4
Avalanche
5
Grow
6
Avalanche
7
Toss
8
Toss
9
Toss
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

-8s Avalanche Cooldown
Picked 18.9% · Win 53.8%
Best win rate
25
2 Toss Charges
Picked 81.1% · Win 53.6%
Most picked
+60 Tree Grab Base Damage
Picked 73.9% · Win 50.2%
Most picked
20
Toss Requires No Target
Picked 26.1% · Win 56.7%
Best win rate
+2 Tree Grab Attacks
Picked 58.9% · Win 45.3%
Most picked
15
+90 Avalanche Damage
Picked 41.1% · Win 50.4%
Best win rate
+150 Avalanche Cast Range
Picked 100.0% · Win 46.4%
Main pick
10
+8 Strength
Picked 0.0% · Win –

By match duration

Up to 35 min44.8%835 matches
35 to 50 min45.9%905 matches
50 min or more45.0%240 matches

Starting items

  • Tango100.0%
  • Enchanted Mango100.0%
  • Blood Grenade100.0%
  • Iron Branch66.7%
  • Magic Stick66.7%
  • Gauntlets of Strength33.3%
  • Circlet33.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 70 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand65.7%45.7%7:47
Arcane Boots20.0%64.3%10:13
Blink Dagger68.6%54.2%16:46
Power Treads57.1%50.0%–
Echo Sabre37.1%38.5%–
Soul Ring21.4%33.3%–
Shadow Blade17.1%41.7%–
Bottle14.3%60.0%–
Harpoon12.9%100.0%–
Phase Boots10.0%28.6%–
Silver Edge8.6%100.0%–
Black King Bar8.6%83.3%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger316:46
10–15100%15–20100%20–25100%
Ring of Basilius33:46
Start100%5–10100%
Arcane Boots310:13
5–10100%10–15100%
Magic Wand27:47
0–5100%10–15100%
Perseverance127:07
25–30100%
Eul's Scepter of Divinity120:47
20–25100%
Meteor Hammer124:37
20–25100%
Lotus Orb127:47
25–30100%
Glimmer Cape119:56
15–20100%
Kaya123:57
20–25100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (45.3%); the last number is the sample size.