Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 422 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 44.8% | 835 matches |
| 35 to 50 min | 45.9% | 905 matches |
| 50 min or more | 45.0% | 240 matches |
Starting items
Tango100.0%
Enchanted Mango100.0%
Blood Grenade100.0%
Iron Branch66.7%
Magic Stick66.7%
Gauntlets of Strength33.3%
Circlet33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 70 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 65.7% | 45.7% | 7:47 | |
| 20.0% | 64.3% | 10:13 | |
| 68.6% | 54.2% | 16:46 | |
| 57.1% | 50.0% | – | |
| 37.1% | 38.5% | – | |
| 21.4% | 33.3% | – | |
| 17.1% | 41.7% | – | |
| 14.3% | 60.0% | – | |
| 12.9% | 100.0% | – | |
| 10.0% | 28.6% | – | |
| 8.6% | 100.0% | – | |
| 8.6% | 83.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Dawnbreaker57.4%+12.1 pp101
Enigma59.0%+13.7 pp61
Enchantress63.0%+17.7 pp27
Night Stalker56.1%+10.8 pp66
Mirana52.5%+7.2 pp120
Dark Seer55.9%+10.6 pp59
Sven53.8%+8.6 pp78
Winter Wyvern51.4%+6.1 pp109
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 16:46 | 10–15100%15–20100%20–25100% | |
| 3 | 3:46 | Start100%5–10100% | |
| 3 | 10:13 | 5–10100%10–15100% | |
| 2 | 7:47 | 0–5100%10–15100% | |
| 1 | 27:07 | 25–30100% | |
| 1 | 20:47 | 20–25100% | |
| 1 | 24:37 | 20–25100% | |
| 1 | 27:47 | 25–30100% | |
| 1 | 19:56 | 15–20100% | |
| 1 | 23:57 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Centaur Warrunner63.6%+18.3 pp44
Nature's Prophet57.7%+12.4 pp78
Tidehunter55.0%+9.7 pp120
Gyrocopter59.6%+14.3 pp47
Faceless Void56.9%+11.6 pp58
Windranger49.5%+4.2 pp196
Slark49.7%+4.4 pp179
Drow Ranger51.3%+6.0 pp115
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Lifestealer33.9%-11.4 pp183
Outworld Devourer35.2%-10.1 pp142
Dark Seer31.9%-13.4 pp72
Winter Wyvern33.7%-11.6 pp86
Enigma30.6%-14.7 pp49
Beastmaster22.2%-23.1 pp18
Dawnbreaker36.4%-8.9 pp110
Legion Commander37.6%-7.7 pp109
The column in pp represents the difference from the hero's overall win rate (45.3%); the last number is the sample size.
