Slardar

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
1,834
Win rate
45.3%
Adjusted WR
43.0%
Pick rate
5.0%
Position in the meta
#115 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 254 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

49 matches · 38.8% win rate · 19.3% of matches
Slithereen Crush
1
Bash of the Deep
2
Slithereen Crush
3
Guardian Sprint
4
Slithereen Crush
5
Corrosive Haze
6
Slithereen Crush
7
Guardian Sprint
8
Guardian Sprint
9
Guardian Sprint
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

-3s Slithereen Crush Cooldown
Picked 17.8% · Win 65.4%
Best win rate
25
Corrosive Haze Undispellable
Picked 82.2% · Win 63.5%
Most picked
+125 Slithereen Crush Damage
Picked 94.5% · Win 59.9%
Most picked
20
+16% Seaborn Sentinel Bonus Attack Damage
Picked 5.5% · Win 60.6%
Best win rate
+250 Health
Picked 28.6% · Win 50.2%
15
-3 Corrosive Haze Armor
Picked 71.4% · Win 53.4%
Main pick
+2s Guardian Sprint Duration
Picked 49.4% · Win 48.3%
Best win rate
10
+30 Bash of the Deep Damage
Picked 50.6% · Win 47.3%
Most picked

By match duration

Up to 35 min38.9%781 matches
35 to 50 min49.2%844 matches
50 min or more53.1%209 matches

Starting items

  • Quelling Blade100.0%
  • Circlet100.0%
  • Tango100.0%
  • Iron Branch80.0%
  • Gauntlets of Strength60.0%
  • Sentry Ward40.0%
  • Slippers of Agility20.0%
  • Faerie Fire20.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 50 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bracer66.0%12.1%2:26
Magic Wand58.0%37.9%3:39
Power Treads92.0%32.6%8:56
Blink Dagger80.0%37.5%15:59
Soul Ring36.0%50.0%–
Black King Bar16.0%75.0%–
Echo Sabre14.0%42.9%–
Bottle12.0%50.0%–
Hand of Midas8.0%0.0%–
Aghanim's Scepter4.0%100.0%–
Harpoon4.0%100.0%–
Infused Raindrops4.0%50.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger515:59
10–15100%15–200%20–250%
Power Treads58:56
5–1050%10–150%
Magic Wand43:39
0–533%5–100%
Bracer32:26
0–50%
Aghanim's Shard216:03
15–20100%
Bottle11:44
0–5100%
Wraith Band12:26
0–5100%
Null Talisman19:41
5–10100%
Meteor Hammer119:39
15–20100%
Kaya119:39
15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (45.3%); the last number is the sample size.