Sand King

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
559
Win rate
46.5%
Adjusted WR
42.4%
Pick rate
0.8%
Position in the role
#63 of 127
Score
B51/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 110 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

24 matches · 58.3% win rate · 21.8% of matches
Stinger
1
Sand Storm
2
Sand Storm
3
Burrowstrike
4
Sand Storm
5
Epicenter
6
Sand Storm
7
Burrowstrike
8
Burrowstrike
9
Burrowstrike
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

+125 Stinger Damage
Picked 64.3% · Win 62.7%
Main pick
25
35% Sand Storm Slow and Blind
Picked 35.7% · Win 58.0%
-3s Burrowstrike Cooldown
Picked 4.4% · Win 61.4%
Best win rate
20
+6 Epicenter Pulses
Picked 95.6% · Win 56.0%
Most picked
+25 Sand Storm Damage Per Second
Picked 49.4% · Win 51.4%
15
+200 Burrowstrike Cast Range
Picked 50.6% · Win 52.7%
Main pick
+12% Stinger Slow
Picked 65.6% · Win 52.8%
Main pick
10
+100 Caustic Finale Radius
Picked 34.4% · Win 45.4%

By match duration

Up to 35 min45.3%327 matches
35 to 50 min45.1%472 matches
50 min or more50.3%141 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch50.0%
  • Tango50.0%
  • Quelling Blade50.8%
  • Faerie Fire47.6%
  • Sentry Ward50.8%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bottle5554.6%1:00
Bracer7050.0%2:00
Magic Wand82751.7%4:00
Infused Raindrops12552.8%4:01
Blink Dagger1,17051.4%11:08
Aghanim's Scepter1,04253.8%20:49
Black King Bar45659.2%28:19
Skull Basher2673.1%31:00
Shiva's Guard30861.7%32:04

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger1,17011:08
5–1056%10–1551%15–2037%
Aghanim's Scepter1,04220:49
15–2067%20–2547%25–3044%
Magic Wand8274:00
0–552%5–1050%
Black King Bar45628:19
20–2581%25–3060%30–3552%
Shiva's Guard30832:04
25–3065%30–3566%35–4046%
Infused Raindrops1254:01
0–553%5–1052%
Bracer702:00
0–550%
Bottle551:00
0–555%
Skull Basher2631:00
30–3573%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (46.0%); the last number is the sample size.