Rubick

Day 10/10 · Divine and Immortal

Rank

Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Hard Support
Matches
4,667
Win rate
51.9%
Adjusted WR
50.5%
Pick rate
7.0%
Position in the role
#6 of 127
Score
S93/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 702 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

434 matches · 53.7% win rate · 61.8% of matches
Fade Bolt
1
Telekinesis
2
Fade Bolt
3
Arcane Supremacy
4
Fade Bolt
5
Spell Steal
6
Fade Bolt
7
Arcane Supremacy
8
Arcane Supremacy
9
Arcane Supremacy
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.

?x Curiosity Bonuses
Picked 0.0% · Win –
25
+40% Spell Amp For Stolen Spells
Picked 100.0% · Win 60.5%
Main pick
+?% Fade Bolt Damage Reduction
Picked 0.0% · Win –
20
Telekinesis Landing Deals 300 Damage
Picked 100.0% · Win 62.6%
Main pick
-40% Stolen Spells Mana Cost
Picked 61.3% · Win 57.4%
Main pick
15
-4s Fade Bolt Cooldown
Picked 38.7% · Win 55.1%
-2s Telekinesis Cooldown
Picked 28.4% · Win 49.2%
10
+200 Health
Picked 71.6% · Win 50.9%
Main pick

By match duration

Up to 35 min52.3%3,761 matches
35 to 50 min48.4%4,693 matches
50 min or more51.2%1,231 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango49.7%
  • Blood Grenade49.8%
  • Iron Branch49.2%
  • Magic Stick49.9%
  • Sentry Ward49.5%
  • Faerie Fire50.7%
  • Circlet49.4%
  • Enchanted Mango49.8%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand5,60350.1%5:22
Ring of Basilius6,39650.2%7:27
Urn of Shadows1,68250.9%8:16
Infused Raindrops1,81751.9%8:54
Essence Distiller1,16552.5%14:21
Blink Dagger5,68354.7%23:11
Aether Lens2,80953.7%23:29
Glimmer Cape2,50851.4%24:36
Force Staff1,17049.7%25:06
Eul's Scepter of Divinity2,02958.4%27:57
Aghanim's Shard1,11856.2%29:13
Aghanim's Scepter2,67762.2%34:30

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Ring of Basilius6,3967:27
0–550%5–1051%10–1549%15–2044%
Blink Dagger5,68323:11
10–1563%15–2057%20–2553%25–3052%30–3554%35–4050%40–4549%
Magic Wand5,6035:22
0–550%5–1049%10–1550%15–2050%20–2544%
Aether Lens2,80923:29
10–1552%15–2055%20–2552%25–3057%30–3549%35–4053%
Aghanim's Scepter2,67734:30
20–2566%25–3071%30–3567%35–4057%40–4555%45–5052%50–5562%
Glimmer Cape2,50824:36
10–1566%15–2054%20–2550%25–3052%30–3549%35–4050%
Eul's Scepter of Divinity2,02927:57
15–2061%20–2558%25–3054%30–3556%35–4064%40–4564%
Infused Raindrops1,8178:54
0–552%5–1053%10–1550%15–2052%
Urn of Shadows1,6828:16
0–553%5–1051%10–1550%15–2047%
Force Staff1,17025:06
15–2049%20–2548%25–3051%30–3551%35–4053%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (50.3%); the last number is the sample size.