Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 702 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 52.3% | 3,761 matches |
| 35 to 50 min | 48.4% | 4,693 matches |
| 50 min or more | 51.2% | 1,231 matches |
Starting items
Magic Stick100.0%
Tango95.2%
Iron Branch81.0%
Blood Grenade71.4%
Circlet47.6%
Faerie Fire42.9%
Mantle of Intelligence4.8%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 268 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 11.6% | 61.3% | 0:49 | |
| 10.1% | 37.0% | 1:19 | |
| 59.7% | 53.8% | 5:25 | |
| 63.8% | 55.0% | 12:18 | |
| 11.9% | 68.8% | 12:28 | |
| 15.7% | 69.1% | 13:29 | |
| 12.7% | 94.1% | 14:33 | |
| 50.0% | 64.9% | 16:23 | |
| 19.4% | 76.9% | 18:47 | |
| 9.0% | 41.7% | 20:14 | |
| 11.6% | 83.9% | – | |
| 8.2% | 77.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Pugna64.6%+14.3 pp144
Marci61.7%+11.4 pp180
Bounty Hunter60.2%+9.9 pp256
Night Stalker56.7%+6.4 pp515
Visage62.6%+12.4 pp83
Enigma57.9%+7.6 pp266
Dazzle57.9%+7.6 pp197
Luna54.5%+4.3 pp675
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (21 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 16 | 5:00 | 0–560%5–100%10–1567% | |
| 12 | 9:50 | 0–5100%5–1029%10–150%15–20100% | |
| 12 | 12:18 | 5–1050%10–1520%15–20100% | |
| 7 | 16:09 | 10–15100%15–20100%20–250% | |
| 6 | 6:54 | 0–550%5–100%10–15100% | |
| 5 | 10:05 | 0–5100%5–10100%10–15100%15–200% | |
| 5 | 12:28 | 5–10100%10–15100%15–200% | |
| 4 | 1:19 | 0–550% | |
| 4 | 14:35 | 10–15100%15–20100% | |
| 4 | 11:50 | 10–1550% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend63.4%+13.1 pp262
Underlord62.8%+12.5 pp172
Medusa64.9%+14.7 pp77
Tidehunter58.2%+7.9 pp495
Jakiro58.6%+8.3 pp302
Lion55.0%+4.7 pp1,130
Monkey King57.8%+7.6 pp275
Timbersaw57.2%+7.0 pp318
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bane36.8%-13.5 pp125
Keeper of the Light41.4%-8.8 pp210
Outworld Devourer45.8%-4.5 pp662
Pudge47.2%-3.0 pp1,465
Spirit Breaker46.8%-3.5 pp941
Bounty Hunter45.8%-4.4 pp504
Dark Willow46.0%-4.3 pp539
Tusk45.3%-5.0 pp371
The column in pp represents the difference from the hero's overall win rate (50.3%); the last number is the sample size.
